PreviewLabs, Inc., has been chosen by Yale’s Center for Health & Learning Games new play4REAL lab to prototype a serious virtual reality game for teens relying on behavior change theory and funded by Facebook-owned Oculus.
We’re working with Yale’s play4REAL lab on the Oculus-funded smokeSCREEN VR–a research simulation of real-life social pressures teens experience around e-cigarettes and vaping.
In this week’s edition of Meet The Team: Game Prototyping Programmer Domien De Mol tells us why he switched to working in the game industry, and how he doesn’t really have a coffee problem.
PreviewLabs frequently provides rapid game prototyping for health research. Here are seven of our projects in this field…
We developed a prototype of a forklift operator simulation for Human Condition Safety in New York that allows trainees to experience the behind-the-wheel hazards, as well as the complexity of shifting a load. Check it out!
In the Journey for Elysium prototype, the power of virtual reality combined with hand controls means you pick up the oar and start rolling down the river, just like you would in a real boat. See it in action in the video we posted today.