If we had a Frequently Asked Questions section on our website, the questions “Do you also do the development after prototyping?“ and “How far should we take the prototyping process?“ would be high on the list…
PreviewLabs werd gekozen door het nieuwe play4REAL labo aan het Center for Health & Learning Games van Yale University voor het ontwikkelen van een serious game prototype rond het gebruik van elektronische sigaretten bij tieners – met steun van Oculus.
Check out these highlights from Oculus Connect 4, including details on Oculus Go, Oculus Santa Cruz, updates to Facebook Spaces, and more.
We’re looking for a Sales Assistant, an Inside Sales Representative, and a Content Marketer to help us reach more people in dire need of rapid prototyping. Feel you’re up for the job, or know someone who might be just the candidate we’re looking for?
If you’re one of PreviewLabs’ many groupies, you must have heard of our international expansion, and may have wondered why nothing has been mentioned here so far… Here’s are the highlights from the press.
Today, Oculus has unveiled its plans for virtual reality Oculus Connect in San Jose, California, and PreviewLabs was there. Here is what we feel is worth being excited about.
We’re looking for a creative project manager, a key position in the future growth of PreviewLabs. Could this be you?
Making games in 48 hours is hard. But what can you do to increase your chances of success? How can you prepare yourself for a game programming competition, such as the Global Game Jam, which takes place this weekend?
Are you looking to break into the exciting world of game prototyping? Lucky you! PreviewLabs, the number one rapid game prototyping company in the world, wants to hire a full time programmer for its office in Wetteren. More info after the jump.
Researchers of Yale University have recently published their results of a study about anxiety and we’re very happy to announce they reached a potentially groundbreaking conclusion using a motion controlled game prototype developed by PreviewLabs.
Since we developed the prototype for Crab Cakes Rescue, we know there’s no better way to start the new year than play a whacky puzzle game starring suicidal crabs. Steam has the game on sale, so grab it while it’s hot!
Prototype developers rarely find themselves in the spotlight, so it’s great to see a prototype we’ve worked on take on promising form. The card strategy game Incarnate is looking better than ever, so there’s really no reason at all to not help fund it on Kickstarter.
Make no mistake about it: surgery isn’t as straightforward as those television series make it out to be. To support the training of aspiring surgeons who operate using robotic equipment, we were asked to develop a prototype to accurately simulate surgery. Here’s how we dealt with this unique challenge.
Videogames are an excellent way to expand on existing universes of movies or books. When a Belgian writer asked us to come up with a fun and accessible game concept to complement the fiction of his thriller book series, we heartily accepted the challenge.
Where in the world is the update of the Unity Graphical User Interface that was promised back in 2011? That’s the question we’re trying to answer in this post by reconstructing the statements Unity has made on the subject.