We decided to sit down with Dr. Lebowitz to hear more about how the YIKES prototype is being used in research today around the world.
At our Belgian office, you won’t see members of our team partaking in a dull and lifeless lunch break. An inside view in what makes game prototyping programmers happy during lunch time.
Excited to share an update on smokeSCREEN VR with a guest post on the website of the play4REAL Lab!
The biggest gathering of game developers took place last week in San Francisco. A report from the trenches.
Do you think learning calculus can only be tedious? Take a look at the gameplay video of Cartes – and think again!
We just released Buggy Blasters, a game prototype to be played in augmented reality using the Microsoft HoloLens – making it the first multiplayer game for HoloLens on the Microsoft Store…
In this video post, Bernard tells the story of how we ended up creating the first multiplayer game (prototype) on the Windows Store for HoloLens: Buggy Blasters.