Find out about how we created convincing fork lift physics in Unity for one of our clients in NYC.
Dr. Like Jiang talks about using a prototype to explore how people can participate in urban sound planning.
About to do some brainstorming? Make sure to take a page from our book and review these 6 lessons we learned over the years.
PreviewLabs’s 10th anniversary is today! For the occasion, I went through the list of projects and blog posts of each year, to compile a list of the highlights of the past ten years. While doing so, I noticed that a lot of the projects weren’t covered yet on our blog, and decided to have this […]
Watch YouTubers react to the rowing physics in VR game Journey For Elysium.
Interested in how physics work in video games and prototypes? We presented about it at NYU.
To stand out in the large crowd of mobile video games on the Apple App Store and Google Play, you need to test your ideas with a good prototype. To help you find out what that might look like, here are three mobile video game prototypes we developed over the past few years.
We don’t only give life to interesting ideas, we also tackle specific challenges with technical proofs of concept. What that means, and what that might look like, you find out here.
Curious about the effects of an opioid addiction on your everyday life? Check out this video about The Opioid Addiction Game, in which you get to play through the process of getting addicted to pain killers and deal with the consequences.
Ready to get meta? Watch our founder Bernard François present Invite Only VR – a virtual reality prototype – alongside Dr. Kim Hieftje in virtual reality for The ENDGAME.
We’re looking to hire up to four additional full time team members across three different roles to join us across our offices on either side of the Atlantic. Read on for details on what each of the roles are about.
At PreviewLabs we’re always exploring new technologies to prototype for our clients. Wouter Standaert, an engineering student at the University of Ghent, joined us for his internship to experiment with artificial intelligence and new uses of augmented reality.
Famine Ties – the story of the not so Great Irish Hunger, and of how we defined requirements, brainstormed, and selected an interesting card game with interaction between a character during the famine and her modern-day descendant.
The story behind one of our HoloLens prototypes. This one was created for sales people to help explore possible use cases of augmented reality or ‘mixed reality’.
What makes business developers tick? The first American PreviewLad ever revealed in this exclusive interview. Only on previewlabs.com!