We’re working with Yale’s play4REAL lab on the Oculus-funded smokeSCREEN VR–a research simulation of real-life social pressures teens experience around e-cigarettes and vaping.
In this week’s edition of Meet The Team: Game Prototyping Programmer Domien De Mol tells us why he switched to working in the game industry, and how he doesn’t really have a coffee problem.
When we’ve molded an idea into a prototype, our job is usually done. Sometimes, clients want us to build even further. Such was the case with Paris based game developer Kobojo, who asked us if we would be able to create a vertical slice prototype for their new JRPG Zodiac: Orcanon Odyssey.
Check out these highlights from Oculus Connect 4, including details on Oculus Go, Oculus Santa Cruz, updates to Facebook Spaces, and more.
PreviewLabs frequently provides rapid game prototyping for health research. Here are seven of our projects in this field…
We developed a prototype of a forklift operator simulation for Human Condition Safety in New York that allows trainees to experience the behind-the-wheel hazards, as well as the complexity of shifting a load. Check it out!
Resuming our series on the people behind our prototypes is game prototyping programmer Matthew Cormack. One of the more recent hires, he tells us about his inspiration…
In the Journey for Elysium prototype, the power of virtual reality combined with hand controls means you pick up the oar and start rolling down the river, just like you would in a real boat. See it in action in the video we posted today.
Up next in our series on the people behind the prototypes is our charismatic project manager Kasper Geeroms. What does he bring to the PreviewLabs table, apart from groceries and tall tales of his many adventures home and abroad? Find out after the jump!
The Acer Mixed Reality Headset was sold out in no time, but we were lucky to find it in our mail. Here’s our first hands-on experience…
We’re looking for a Sales Assistant, an Inside Sales Representative, and a Content Marketer to help us reach more people in dire need of rapid prototyping. Feel you’re up for the job, or know someone who might be just the candidate we’re looking for?
The Shapes and Rhythm prototype, part of the wE-Move research project, unveiled on our blog for the first time. The premise: mirror therapy as a VR game.
We’re looking for a Game Prototyping Programmer in Wetteren, Belgium to join us on-site. Simply put, our new team member will develop prototypes, from start to end. A more complete description of the candidate we’re looking for can be found here.
Martin Vogl, intern at PreviewLabs, details on his experiments with indoor location tracking, employing marker-based augmented reality.
Next up in our monthly series on the people behind the prototype is programmer Jannes Plyson. As he was the first employee we ever hired, and has stuck with us ever since, we figure he has a lot of nice to say about working at PreviewLabs. No pressure. Take it away, Jannes!