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PreviewLabs Hires Again: Game Prototyping Programmer

PreviewLabs Hires Again: Game Prototyping Programmer

Help wanted! At the moment PreviewLabs is getting swamped and in order not to drown in code, e-mails, to do lists or a hazardous combination of the three, we’re looking for a talented lifeguard that also knows his way around rapid game programming. Swimming certificate not required.  

Unity 4 Announced

Unity 4 Announced

Announcements about updates of Unity3D, our primary working tool, are always a big thing. We’ve taken a quick look at the additions the company is planning to make and although most big changes are targeted at studios who make full quality games, there are some elements that can be of interest to us as well.  

Status Update

Status Update

Have you ever been so busy writing code you have forgotten what it feels like to write actual words? There’s so much going on right now that we’ve not been able to keep you updated, but we’ve summarized it below. Who needs eloquence when you’ve got bullet points?

3 Most Popular Posts of 2011 – and Other Website Statistics

3 Most Popular Posts of 2011 – and Other Website Statistics

Keeping our blog up to date is great fun and while some comments are very insightful, we have to commit a lot of time to it. As the year comes to a close, we think it’s an ideal time to check whether our writing efforts really pay off in terms of page views and visitors.

Augmented Reality

Augmented Reality

A recent trend in game development is augmented reality. In AR games, the real world is blended with a virtual world. This certainly is something that sounds very cool and triggers imagination. However, until now there hasn’t been a breakthrough, as the first mainstream AR game still needs to be developed.

2D Game Prototyping in Unity3D: Orthographic Projection

2D Game Prototyping in Unity3D: Orthographic Projection

Continuing our series on 2D Game Development in Unity3D we’ll take a look at the final method we’ve utilized so far. When the use of a GUI Class or Sprite Manager System doesn’t cut it, you might want to look at the game through another camera angle, thus using ortographic projection.