What to do when you want to play a quick game of darts but there’s no dartboard in sight? You whip out your smartphone and use the digital dartboard prototype that’s brought to you by the combined power of PreviewLabs and augmented reality of course. Video inside!
Augmented Reality
Augmented Reality
A recent trend in game development is augmented reality. In AR games, the real world is blended with a virtual world. This certainly is something that sounds very cool and triggers imagination. However, until now there hasn’t been a breakthrough, as the first mainstream AR game still needs to be developed.
2D Game Development in Unity3D: Overview
2D Game Development in Unity3D: Overview
To conclude our series on 2D Game Development in Unity3D, we’ve made a nifty overview of the different methods and when you should or shouldn’t use them. If you haven’t checked out the previous posts, we highly recommend you read those first.
Reaching the Top 25 on iOS
Reaching the Top 25 on iOS
Completing and launching your new mobile game is great, but what good will it do you when there’s no one to notice how brilliant your creation is? In this post we check out some methods to improve awareness on the App Store and up your chance to create the next mobile blockbuster.
2D Game Prototyping in Unity3D: Orthographic Projection
2D Game Prototyping in Unity3D: Orthographic Projection
Continuing our series on 2D Game Development in Unity3D we’ll take a look at the final method we’ve utilized so far. When the use of a GUI Class or Sprite Manager System doesn’t cut it, you might want to look at the game through another camera angle, thus using ortographic projection.
PreviewLabs is Hiring: Game Prototyping Programmer
PreviewLabs is Hiring: Game Prototyping Programmer
As our company keeps growing steadily, we’re looking to add a new employee to the payroll. The ideal candidate should be able to brew up a killer latte and has the ability to quote all Star Wars movies. Oh, and it would be great if you know your way around rapid game programming as well.
Customer Testimonial: Pitching Video Game Ideas
Customer Testimonial: Pitching Video Game Ideas
We’re convinced that spicing up your game pitch with a playable prototype radically increases your chances of successfully landing a publisher deal. But you don’t have to take our word for it: our client Thumbs Up Games explains in detail how they found an interested publishing party at gamescom.
GDC Europe and gamescom 2011: Day 3
GDC Europe and gamescom 2011: Day 3
It’s the final day of GDC Europe (and the first of gamescom) which means we hardly can’t feel our feet anymore. Our tongue works fine though, so we chat up one of the lead developers of Game Maker and walk away with some intriguing intel we can use in the future.
GDC Europe 2011: Day 2
GDC Europe 2011: Day 2
On the second day of GDC Europe we drag our sore feet to a talk on game design by Jonathan Blow, creator of Braid and currently cooking up The Witness. His presentations are always inspirational and we were happily surprised he patted the concept of prototyping on the back.
GDC Europe 2011: Day 1
GDC Europe 2011: Day 1
We’re in Cologne to attend the biggest gathering of game developers in Europe. GDC and gamescom are excellent to network and have fruitful business meetings, but it’s also a great place to attend quality talks on game design. We are ready, and so are our feet.
2D Game Prototyping in Unity3D: Sprite Manager Systems
2D Game Prototyping in Unity3D: Sprite Manager Systems
The simplest way to create 2D games in Unity3D might not always be the best way. In this post we take a look at the possibilities and drawbacks of Sprite Manager Systems and compare them to simply using the GUI Class.
2D Game Prototyping in Unity3D Using the GUI Class
2D Game Prototyping in Unity3D Using the GUI Class
For many of our prototypes we’re using Unity3D. Even when the gameplay is actually 2D. There are several different ways to create 2D games and prototypes in Unity3D. We’ll go over them in the coming weeks and are starting out easy: using the GUI class.
BoulderBridge, Published by FromPix
BoulderBridge, Published by FromPix
When we just started out as a company and our name wasn’t as renowned as it is today, we made a prototype for a game we largely finished ourselves. It’s been sitting on the shelf for far too long but now it’s finally been released. So there you have it: our very first own game!
Unity Roadmap 2011: Three Features we’re Most Wild About
Unity Roadmap 2011: Three Features we’re Most Wild About
As we’re working with Unity3D a lot, we’re closely following the company’s every move. They just published a roadmap of short term adjustments they will add and we’ve listed the three features that we want to see most.
PreviewLabs @ E3 next week!
PreviewLabs @ E3 next week!
E3 isn’t all about bombastic press conferences and exclusive game reveals. Behind all the glitter and noise on the show floor there’s a quiet business area where smaller enterprises can introduce themselves to potential partners from all four corners of the world. We’d love to meet you there!