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2D Game Prototyping in Unity3D: Orthographic Projection

2D Game Prototyping in Unity3D: Orthographic Projection

Continuing our series on 2D Game Development in Unity3D we’ll take a look at the final method we’ve utilized so far. When the use of a GUI Class or Sprite Manager System doesn’t cut it, you might want to look at the game through another camera angle, thus using ortographic projection.