The Shapes and Rhythm prototype, part of the wE-Move research project, unveiled on our blog for the first time. The premise: mirror therapy as a VR game.
Martin Vogl, intern at PreviewLabs, details on his experiments with indoor location tracking, employing marker-based augmented reality.
At the request of a client, we were challenged to create a prototype to make the work of business managers more engaging. As it turns out, the key to solving this particular problem lies in the grand strategy game genre…
As much as we love building prototypes for game developers, there’s something special about helping out passionate professionals that have no ties to the games industry at all. Read on for a detailled breakdown on how we helped come alive one man’s vision to aid children build test confidence.
Oculus Rift has a lot going for it, but currently screen resolution isn’t one of those things. Incited by the remark of a client, we set out on a mathematical journey to find out whether Oculus theoretically could develop a 4K resolution headset considering present technological boundaries.
A good racing game flies or falls with the quality of the race tracks. Crafting those manually takes a lot of time. Time you don’t have when you’re rapidly developing a prototype, so we’ve taken a look at some tools to help us create fun race courses on a very short notice.
We tried to figure out if it’s possible to reconstruct a smartphone’s three-dimensional path using only accelerometer and gyroscope data. This could be used for instance to draw a race track in a room by walking around, while waving your phone as a brush to draw the track.