The motion sensing camera technology popularized by the Xbox Kinect offers a lot of value in both gaming non-gaming settings. In this post, we’ll run you through a brief history, from the Xbox 360 camera to the Azure Kinect.
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Physics in Games and VR Simulations
Physics in Games and VR Simulations
Interested in how physics work in video games and prototypes? We presented about it at NYU.
Three Examples of Mobile Game Prototypes
Three Examples of Mobile Game Prototypes
To stand out in the large crowd of mobile video games on the Apple App Store and Google Play, you need to test your ideas with a good prototype. To help you find out what that might look like, here are three mobile video game prototypes we developed over the past few years.
The Opioid Prevention Game: A VR Prototype About Highs and Lows
The Opioid Prevention Game: A VR Prototype About Highs and Lows
Curious about the effects of an opioid addiction on your everyday life? Check out this video about The Opioid Addiction Game, in which you get to play through the process of getting addicted to pain killers and deal with the consequences.
PATRONUS: Prototype Treats Anxiety with Virtual Reality Exposure Therapy
PATRONUS: Prototype Treats Anxiety with Virtual Reality Exposure Therapy
All about VR Exposure Therapy and how we used it in PATRONUS, an imec.icon project.
Buggy Blasters – The Making of a Multiplayer HoloLens Game Prototype
Buggy Blasters – The Making of a Multiplayer HoloLens Game Prototype
In this video post, Bernard tells the story of how we ended up creating the first multiplayer game (prototype) on the Windows Store for HoloLens: Buggy Blasters.
Buggy Blasters – HoloLens Prototype Download and Manual
Buggy Blasters – HoloLens Prototype Download and Manual
Cronos Groep gave us carte blanche to create an interesting case for the Microsoft HoloLens, and the result, Buggy Blasters, the first online multiplayer HoloLens game prototype is finally available for download now!
smokeSCREEN VR: A Serious Game Project with Yale and Oculus
smokeSCREEN VR: A Serious Game Project with Yale and Oculus
We’re working with Yale’s play4REAL lab on the Oculus-funded smokeSCREEN VR–a research simulation of real-life social pressures teens experience around e-cigarettes and vaping.
4 Highlights from Oculus Connect 4
4 Highlights from Oculus Connect 4
Check out these highlights from Oculus Connect 4, including details on Oculus Go, Oculus Santa Cruz, updates to Facebook Spaces, and more.
Working Smart and Safe with Virtual Reality Forklift Training
Working Smart and Safe with Virtual Reality Forklift Training
We developed a prototype of a forklift operator simulation for Human Condition Safety in New York that allows trainees to experience the behind-the-wheel hazards, as well as the complexity of shifting a load. Check it out!
Rowing A Boat Through Hades in Journey for Elysium
Rowing A Boat Through Hades in Journey for Elysium
In the Journey for Elysium prototype, the power of virtual reality combined with hand controls means you pick up the oar and start rolling down the river, just like you would in a real boat. See it in action in the video we posted today.
Mirror Therapy, Reinvented: PreviewLabs at De Krook
Mirror Therapy, Reinvented: PreviewLabs at De Krook
The Shapes and Rhythm prototype, part of the wE-Move research project, unveiled on our blog for the first time. The premise: mirror therapy as a VR game.
Internship Research: Indoor Location Tracking
Internship Research: Indoor Location Tracking
Martin Vogl, intern at PreviewLabs, details on his experiments with indoor location tracking, employing marker-based augmented reality.
How Strategy Games Can Help Company Leaders
How Strategy Games Can Help Company Leaders
At the request of a client, we were challenged to create a prototype to make the work of business managers more engaging. As it turns out, the key to solving this particular problem lies in the grand strategy game genre…
How Video Games Can Build Student’s Test Confidence
How Video Games Can Build Student’s Test Confidence
As much as we love building prototypes for game developers, there’s something special about helping out passionate professionals that have no ties to the games industry at all. Read on for a detailled breakdown on how we helped come alive one man’s vision to aid children build test confidence.