Oculus Rift has a lot going for it, but currently screen resolution isn’t one of those things. Incited by the remark of a client, we set out on a mathematical journey to find out whether Oculus theoretically could develop a 4K resolution headset considering present technological boundaries.
A good racing game flies or falls with the quality of the race tracks. Crafting those manually takes a lot of time. Time you don’t have when you’re rapidly developing a prototype, so we’ve taken a look at some tools to help us create fun race courses on a very short notice.
We tried to figure out if it’s possible to reconstruct a smartphone’s three-dimensional path using only accelerometer and gyroscope data. This could be used for instance to draw a race track in a room by walking around, while waving your phone as a brush to draw the track.