Many developers will tell you putting your game out in the wild is really scary. While the blunt feedback of random people can be relentless and soul crushing, it might impact your game for the better. Read on to find how to get useful feedback from play tests, both during prototyping and in full development.
We continue our monthly series about the people behind the prototypes with Bernard François. That’s right, none other than the big boss himself steps into the spotlight to tell us about his origins, inspirations, and ambitions. Take it away, Bernard!
We often write about our projects, yet we seldom focus on the people that help complete them. In this new feature we take some time to get to know the people behind the prototypes. Being the newest kid on the block, we decided to kick off this monthly feature with our brand new project manager, Nicolas Cybulski. Take it away, Nicolas!
The games industry is doing fine and we’ve got the numbers to prove it! By whipping up a couple of statistical graphs we come to an interesting conclusion that may or may not be already spoiled in the title of the post. Hint: don’t stash away those smartphones and tablets yet.
Ask anyone where the core of the games industry is located and you’ll get the same answers every time. Sure, the United States and Japan are paramount to game development, but we’re making steady headway in Belgium as well, as illustrated by this article in business magazine Trends.
The time you could only use your cell to play games like Snake, Pinball and Tetris is long gone. More and more developers turn their attention to smartphone game development. Smart (excuse the pun) move if you ask us since smartphone users are expected to rise spectacularly over the coming years.
In order to get our name out there, PreviewLabs is listed in the Games Industry Black Book Q1&Q2 2011, a profile guide of game companies that’s freely distributed at all of the major industry events. And my, do we look strapping in that picture or what?