The GDC in San Francisco is celebrating its 25th anniversary and that’s one birthday party we wouldn’t want to miss for the world. We aren’t able to attend in person but hook up with our representatives and they’ll schedule a meeting faster than you can say rapid game prototyping.
When we visited Casual Connect last year, we entered meetings with nothing but a vision and we returned home convinced we could forge our dream into a successful company. Going back to the place where the concept behind PreviewLabs came together for the first time is rather special for us.
Meeting 40 companies in just three days seems like a daunting task but for a new company it’s a great way to create brand awareness. Half an hour isn’t much, but it’s enough to get our vision across and listen to some common issues developers run into with in-house prototyping.
After we tie up the last few lines of code for clients who want to showcase their prototype to publishers at the upcoming GDC and GamesCom events, it’s time to load up the truck with enough sausages and sauerkraut to last us through the German border, as we’re making our way to the events ourselves.
June 3-4, we attended the Festival of Games in Utrecht, the Netherlands. This event was a good opportunity to talk to other people in the game industry and spread the word about our rapid prototyping services. A big part of the Dutch game industry was present, as well as companies from all over the world. […]
This is it! We’re off to prototype our rapid game prototyping company at the Casual Connect conference in Hamburg. This will be the very first time we’ll be pitching our ideas in the wild and we couldn’t be more excited about it.