A recent trend in game development is augmented reality. In AR games, the real world is blended with a virtual world. This certainly is something that sounds very cool and triggers imagination. However, until now there hasn’t been a breakthrough, as the first mainstream AR game still needs to be developed.
Game Design
GDC Europe 2011: Day 2
GDC Europe 2011: Day 2
On the second day of GDC Europe we drag our sore feet to a talk on game design by Jonathan Blow, creator of Braid and currently cooking up The Witness. His presentations are always inspirational and we were happily surprised he patted the concept of prototyping on the back.
GDC Europe 2011: Day 1
GDC Europe 2011: Day 1
We’re in Cologne to attend the biggest gathering of game developers in Europe. GDC and gamescom are excellent to network and have fruitful business meetings, but it’s also a great place to attend quality talks on game design. We are ready, and so are our feet.
Color Collider Documentation Available
Color Collider Documentation Available
We’re opening our doors once again to give you a unique look into the inner workings of our company. This time we take a look at the prototyping process of Color Collider, the colorful puzzle game by our client Crazy Monkey Studios that’s published by Capcom.
Recognizing the Value of Failure
Recognizing the Value of Failure
Success tastes a million times better than failure. Failing isn’t fun, but it’s in our human nature to make mistakes from time to time. When it’s bound to happen anyway, we’d better embrace our failures and find the value in them so we’re less likely to fail next time we try something out.
Keep Your Crises Small
Keep Your Crises Small
It is always great to see one of your idols talk about how they became a success story. Ed Catmull of Pixar fame gave such a wonderful presentation at the 2007 Entrepreneurship Conferende at Stanford University that we have no other choice than to share it with you. Full video after the jump.