We just released Buggy Blasters, a game prototype to be played in augmented reality using the Microsoft HoloLens – making it the first multiplayer game for HoloLens on the Microsoft Store…
PreviewLabs, Inc., has been chosen by Yale’s Center for Health & Learning Games new play4REAL lab to prototype a serious virtual reality game for teens relying on behavior change theory and funded by Facebook-owned Oculus.
PreviewLabs werd gekozen door het nieuwe play4REAL labo aan het Center for Health & Learning Games van Yale University voor het ontwikkelen van een serious game prototype rond het gebruik van elektronische sigaretten bij tieners – met steun van Oculus.
If you’re one of PreviewLabs’ many groupies, you must have heard of our international expansion, and may have wondered why nothing has been mentioned here so far… Here’s are the highlights from the press.
We didn’t become an authority on rapid game prototyping from one day to the next: every successful company has a passionate origin story and ours was recently featured in the Dutch magazine Ondernemers. Read on for some highlights of our short yet thriving history.
Since we don’t make our own commercial products, we never get covered by the specialist games press. So we were very delighted when De Tijd, the biggest financial newspaper in Belgium, interviewed us for a lengthy story about our games lab.
Ask anyone where the core of the games industry is located and you’ll get the same answers every time. Sure, the United States and Japan are paramount to game development, but we’re making steady headway in Belgium as well, as illustrated by this article in business magazine Trends.