Excited to share an update on smokeSCREEN VR with a guest post on the website of the play4REAL Lab!
Do you think learning calculus can only be tedious? Take a look at the gameplay video of Cartes – and think again!
In this video post, Bernard tells the story of how we ended up creating the first multiplayer game (prototype) on the Windows Store for HoloLens: Buggy Blasters.
Cronos Groep gave us carte blanche to create an interesting case for the Microsoft HoloLens, and the result, Buggy Blasters, the first online multiplayer HoloLens game prototype is finally available for download now!
PreviewLabs, Inc., has been chosen by Yale’s Center for Health & Learning Games new play4REAL lab to prototype a serious virtual reality game for teens relying on behavior change theory and funded by Facebook-owned Oculus.
We’re working with Yale’s play4REAL lab on the Oculus-funded smokeSCREEN VR–a research simulation of real-life social pressures teens experience around e-cigarettes and vaping.
PreviewLabs frequently provides rapid game prototyping for health research. Here are seven of our projects in this field…
In the Journey for Elysium prototype, the power of virtual reality combined with hand controls means you pick up the oar and start rolling down the river, just like you would in a real boat. See it in action in the video we posted today.
The Shapes and Rhythm prototype, part of the wE-Move research project, unveiled on our blog for the first time. The premise: mirror therapy as a VR game.
At the request of a client, we were challenged to create a prototype to make the work of business managers more engaging. As it turns out, the key to solving this particular problem lies in the grand strategy game genre…
As much as we love building prototypes for game developers, there’s something special about helping out passionate professionals that have no ties to the games industry at all. Read on for a detailled breakdown on how we helped come alive one man’s vision to aid children build test confidence.
PreviewLabs has always shown interest in virtual reality headsets, so when we got the chance to use the Oculus Rift in a research project to make child rehabilitation less demanding, we didn’t have to think twice to jump on board.
Researchers of Yale University have recently published their results of a study about anxiety and we’re very happy to announce they reached a potentially groundbreaking conclusion using a motion controlled game prototype developed by PreviewLabs.
Since we developed the prototype for Crab Cakes Rescue, we know there’s no better way to start the new year than play a whacky puzzle game starring suicidal crabs. Steam has the game on sale, so grab it while it’s hot!
Prototype developers rarely find themselves in the spotlight, so it’s great to see a prototype we’ve worked on take on promising form. The card strategy game Incarnate is looking better than ever, so there’s really no reason at all to not help fund it on Kickstarter.