Find out about how we created convincing fork lift physics in Unity for one of our clients in NYC.
Prototypes
YouTubers Reacting to Rowing Physics in VR
YouTubers Reacting to Rowing Physics in VR
Watch YouTubers react to the rowing physics in VR game Journey For Elysium.
Physics in Games and VR Simulations
Physics in Games and VR Simulations
Interested in how physics work in video games and prototypes? We presented about it at NYU.
Three Examples of Mobile Game Prototypes
Three Examples of Mobile Game Prototypes
To stand out in the large crowd of mobile video games on the Apple App Store and Google Play, you need to test your ideas with a good prototype. To help you find out what that might look like, here are three mobile video game prototypes we developed over the past few years.
6 Challenging Technical Proofs of Concept
6 Challenging Technical Proofs of Concept
We don’t only give life to interesting ideas, we also tackle specific challenges with technical proofs of concept. What that means, and what that might look like, you find out here.
The Opioid Prevention Game: A VR Prototype About Highs and Lows
The Opioid Prevention Game: A VR Prototype About Highs and Lows
Curious about the effects of an opioid addiction on your everyday life? Check out this video about The Opioid Addiction Game, in which you get to play through the process of getting addicted to pain killers and deal with the consequences.
Watch us Present Invite Only VR on a Virtual Stage
Watch us Present Invite Only VR on a Virtual Stage
Ready to get meta? Watch our founder Bernard François present Invite Only VR – a virtual reality prototype – alongside Dr. Kim Hieftje in virtual reality for The ENDGAME.
Exploring Augmented Reality View Sharing Using HoloLens
Exploring Augmented Reality View Sharing Using HoloLens
The story behind one of our HoloLens prototypes. This one was created for sales people to help explore possible use cases of augmented reality or ‘mixed reality’.
Dr. Eli Lebowitz on Prototype Measuring Behavioral Avoidance
Dr. Eli Lebowitz on Prototype Measuring Behavioral Avoidance
We decided to sit down with Dr. Lebowitz to hear more about how the YIKES prototype is being used in research today around the world.
[Press Release] Research Establishes Motion Tracking Game as Superior Way to Measure Avoidance in Anxiety Disorders
[Press Release] Research Establishes Motion Tracking Game as Superior Way to Measure Avoidance in Anxiety Disorders
A peer-reviewed scientific paper by Dr. Eli Lebowitz (Yale’s Child Study Center’s Anxiety & Mood Disorders Program) and Bernard Francois (Founder of PreviewLabs) describes how YIKES, a motion tracking game prototyped by PreviewLabs, results in a new and more effective way to measure behavioral avoidance…
[Press Release – Dutch] Game prototype gebruikt in onderzoek ivm het meten van angststoornissen
[Press Release – Dutch] Game prototype gebruikt in onderzoek ivm het meten van angststoornissen
Een wetenschappelijke publicatie door Dr. Eli Lebowitz (van het Anxiety & Mood Disorders Program aan het Yale Child Study Center) en Bernard Francois (oprichter van PreviewLabs) beschrijft hoe YIKES, een game dat gebruik maakt van bewegingsdetectie en dat werd geprototyped door PreviewLabs, resulteerde in een nieuwere en effectievere manier om vermijdingsgedrag te meten…
PATRONUS: Prototype Treats Anxiety with Virtual Reality Exposure Therapy
PATRONUS: Prototype Treats Anxiety with Virtual Reality Exposure Therapy
All about VR Exposure Therapy and how we used it in PATRONUS, an imec.icon project.
smokeSCREEN VR Update With play4REAL Lab
smokeSCREEN VR Update With play4REAL Lab
Excited to share an update on smokeSCREEN VR with a guest post on the website of the play4REAL Lab!
Teaching Calculus with a Game
Teaching Calculus with a Game
Do you think learning calculus can only be tedious? Take a look at the gameplay video of Cartes – and think again!
Buggy Blasters – The Making of a Multiplayer HoloLens Game Prototype
Buggy Blasters – The Making of a Multiplayer HoloLens Game Prototype
In this video post, Bernard tells the story of how we ended up creating the first multiplayer game (prototype) on the Windows Store for HoloLens: Buggy Blasters.