We decided to sit down with Dr. Lebowitz to hear more about how the YIKES prototype is being used in research today around the world.
A peer-reviewed scientific paper by Dr. Eli Lebowitz (Yale’s Child Study Center’s Anxiety & Mood Disorders Program) and Bernard Francois (Founder of PreviewLabs) describes how YIKES, a motion tracking game prototyped by PreviewLabs, results in a new and more effective way to measure behavioral avoidance…
Een wetenschappelijke publicatie door Dr. Eli Lebowitz (van het Anxiety & Mood Disorders Program aan het Yale Child Study Center) en Bernard Francois (oprichter van PreviewLabs) beschrijft hoe YIKES, een game dat gebruik maakt van bewegingsdetectie en dat werd geprototyped door PreviewLabs, resulteerde in een nieuwere en effectievere manier om vermijdingsgedrag te meten…
All about VR Exposure Therapy and how we used it in PATRONUS, an imec.icon project.
Excited to share an update on smokeSCREEN VR with a guest post on the website of the play4REAL Lab!
Do you think learning calculus can only be tedious? Take a look at the gameplay video of Cartes – and think again!
In this video post, Bernard tells the story of how we ended up creating the first multiplayer game (prototype) on the Windows Store for HoloLens: Buggy Blasters.
Cronos Groep gave us carte blanche to create an interesting case for the Microsoft HoloLens, and the result, Buggy Blasters, the first online multiplayer HoloLens game prototype is finally available for download now!
PreviewLabs, Inc., has been chosen by Yale’s Center for Health & Learning Games new play4REAL lab to prototype a serious virtual reality game for teens relying on behavior change theory and funded by Facebook-owned Oculus.
We’re working with Yale’s play4REAL lab on the Oculus-funded smokeSCREEN VR–a research simulation of real-life social pressures teens experience around e-cigarettes and vaping.
PreviewLabs frequently provides rapid game prototyping for health research. Here are seven of our projects in this field…
In the Journey for Elysium prototype, the power of virtual reality combined with hand controls means you pick up the oar and start rolling down the river, just like you would in a real boat. See it in action in the video we posted today.
The Shapes and Rhythm prototype, part of the wE-Move research project, unveiled on our blog for the first time. The premise: mirror therapy as a VR game.
At the request of a client, we were challenged to create a prototype to make the work of business managers more engaging. As it turns out, the key to solving this particular problem lies in the grand strategy game genre…
As much as we love building prototypes for game developers, there’s something special about helping out passionate professionals that have no ties to the games industry at all. Read on for a detailled breakdown on how we helped come alive one man’s vision to aid children build test confidence.