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Surgical Simulation Prototype for SkySurgery

The skin behavior tuning options within the prototype.

Surgical Simulation Prototype for SkySurgery

Make no mistake about it: surgery isn’t as straightforward as those television series make it out to be. To support the training of aspiring surgeons who operate using robotic equipment, we were asked to develop a prototype to accurately simulate surgery. Here’s how we dealt with this unique challenge.

Status Update

Status Update

Have you ever been so busy writing code you have forgotten what it feels like to write actual words? There’s so much going on right now that we’ve not been able to keep you updated, but we’ve summarized it below. Who needs eloquence when you’ve got bullet points?

2D Game Prototyping in Unity3D: Orthographic Projection

2D Game Prototyping in Unity3D: Orthographic Projection

Continuing our series on 2D Game Development in Unity3D we’ll take a look at the final method we’ve utilized so far. When the use of a GUI Class or Sprite Manager System doesn’t cut it, you might want to look at the game through another camera angle, thus using ortographic projection.

Customer Testimonial: Pitching Video Game Ideas

Customer Testimonial: Pitching Video Game Ideas

We’re convinced that spicing up your game pitch with a playable prototype radically increases your chances of successfully landing a publisher deal. But you don’t have to take our word for it: our client Thumbs Up Games explains in detail how they found an interested publishing party at gamescom.