Do you think learning calculus can only be tedious? Take a look at the gameplay video of Cartes – and think again!
We’re working with Yale’s play4REAL lab on the Oculus-funded smokeSCREEN VR–a research simulation of real-life social pressures teens experience around e-cigarettes and vaping.
PreviewLabs frequently provides rapid game prototyping for health research. Here are seven of our projects in this field…
We developed a prototype of a forklift operator simulation for Human Condition Safety in New York that allows trainees to experience the behind-the-wheel hazards, as well as the complexity of shifting a load. Check it out!
The Shapes and Rhythm prototype, part of the wE-Move research project, unveiled on our blog for the first time. The premise: mirror therapy as a VR game.
At the request of a client, we were challenged to create a prototype to make the work of business managers more engaging. As it turns out, the key to solving this particular problem lies in the grand strategy game genre…
As much as we love building prototypes for game developers, there’s something special about helping out passionate professionals that have no ties to the games industry at all. Read on for a detailled breakdown on how we helped come alive one man’s vision to aid children build test confidence.
PreviewLabs has always shown interest in virtual reality headsets, so when we got the chance to use the Oculus Rift in a research project to make child rehabilitation less demanding, we didn’t have to think twice to jump on board.
Researchers of Yale University have recently published their results of a study about anxiety and we’re very happy to announce they reached a potentially groundbreaking conclusion using a motion controlled game prototype developed by PreviewLabs.
Game developers aren’t the only group of people in need of prototypes, we lend our services to academic researchers as well. Behind the jump we’re elaborating on three wildly fascinating science projects we’ve been working on in the past two years.
As there aren’t a lot of prototyping companies around, we often get invited to speak at conferences and events. Next to spreading the word about the importance of rapid game prototyping, we also try to stress that not all prototypes have to be fun and games.
Since we don’t make our own commercial products, we never get covered by the specialist games press. So we were very delighted when De Tijd, the biggest financial newspaper in Belgium, interviewed us for a lengthy story about our games lab.