Ready to get meta? Watch our founder Bernard François present Invite Only VR – a virtual reality prototype – alongside Dr. Kim Hieftje in virtual reality for The ENDGAME.
At PreviewLabs we’re always exploring new technologies to prototype for our clients. Wouter Standaert, an engineering student at the University of Ghent, joined us for his internship to experiment with artificial intelligence and new uses of augmented reality.
The story behind one of our HoloLens prototypes. This one was created for sales people to help explore possible use cases of augmented reality or ‘mixed reality’.
All about VR Exposure Therapy and how we used it in PATRONUS, an imec.icon project.
Excited to share an update on smokeSCREEN VR with a guest post on the website of the play4REAL Lab!
The biggest gathering of game developers took place last week in San Francisco. A report from the trenches.
In this video post, Bernard tells the story of how we ended up creating the first multiplayer game (prototype) on the Windows Store for HoloLens: Buggy Blasters.
Cronos Groep gave us carte blanche to create an interesting case for the Microsoft HoloLens, and the result, Buggy Blasters, the first online multiplayer HoloLens game prototype is finally available for download now!
We’re working with Yale’s play4REAL lab on the Oculus-funded smokeSCREEN VR–a research simulation of real-life social pressures teens experience around e-cigarettes and vaping.
Check out these highlights from Oculus Connect 4, including details on Oculus Go, Oculus Santa Cruz, updates to Facebook Spaces, and more.
We developed a prototype of a forklift operator simulation for Human Condition Safety in New York that allows trainees to experience the behind-the-wheel hazards, as well as the complexity of shifting a load. Check it out!
In the Journey for Elysium prototype, the power of virtual reality combined with hand controls means you pick up the oar and start rolling down the river, just like you would in a real boat. See it in action in the video we posted today.
The Acer Mixed Reality Headset was sold out in no time, but we were lucky to find it in our mail. Here’s our first hands-on experience…
The Shapes and Rhythm prototype, part of the wE-Move research project, unveiled on our blog for the first time. The premise: mirror therapy as a VR game.
Martin Vogl, intern at PreviewLabs, details on his experiments with indoor location tracking, employing marker-based augmented reality.