A few months ago, Jonas De Breucker was having his internship at PreviewLabs. One of the tasks for his research project was to create an example prototype using Qualcomm AR, a plug-in for Unity3D to allow development of augmented reality games on smartphones.
We’ve recorded a video demonstrating the example prototype developed by Jonas:
In order to help our customers develop this kind of games, it’s important to have a good insight in how the technology works, and to be aware of the resulting technological limitations.
An overview of some of our findings developing this prototype will be given in a future blog post.