Journey for Elysium – Rowing physics prototype

Client: Knight Moves

Date: March 2017 - May 2017

Duration: 28 man-days

An exploration game prototype featuring rowing physics that feel natural. Using the Oculus Touch controllers, you can grab a paddle with both hands, push yourself away from the shore, and start rowing! The boat can be influenced by water flows or gently floats towards areas of interest.

The Vandiesel Company: Episode One prototype

Client: Dirk Vanderlinden

Date: April 2014

Duration: 29 man-days

Tagged ,

A prototype for an episodic, story based action-adventure with elements of the hidden object genre. As part of the prototoyping process, we explored a unique 2D style based on pictures and real time filters for dynamic cartoon effects.