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Cartes

Client: Yale University - Department of Mathematics

Date: September 2016

Duration: 35 man-days

This prototype, based on an idea of our client, is designed for use in a class setting and reinforces basic knowledge of math functions for incoming undergraduate students at Yale. In an artillery-style game, two people battle each other using function graphs. First, both players place traps on a grid. Second, they take turns to combine playing cards and form a function. Then they unleash it to destroy the other player’s traps.

Data City

Client: Keep Vision

Date: October 2015 - March 2017

Duration: 83 man-days

Tagged ,

Data City helps you retrieve files faster by visualizing complex directory structures as circular tree structures, or dendrograms. You can tag items, move them, and change their appearance. Using the HTC Vive, you can explore a dendrogram in VR, and walk around amidst your files.

Idler Prototype

Client: Wargaming

Date: November 2016

Duration: 9 man-days

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Mobile casual game prototype, allowing our client to evaluate a unique hybrid of a match-3 puzzle game and other gameplay mechanics in a single iteration.

Fallen Gods prototype

Date: May 2014 - April 2015

Duration: 132 man-days

In 5 iterations we built the features required to express the unique team play aspect for this MOBA concept. The prototype features various character classes, weapons, skills, and real-time multiplayer in 8 vs 8 sessions.

MoMba

Client: Yale University

Date: September 2012 - November 2014

MoMba is a research prototype, designed to investigate how a social network app with gamification features can help connecting mothers in the city of New Haven. The ultimate goal of this project is to combat depression among first-time, low-income mothers.

Incarnate prototype

Client: Skeleton Hand

Date: March 2014

Duration: 19 man-days

A tactical strategy board game combined with a competitive card game including characters with battlefield augmentation abilities. Prototyped in two iterations, the prototype included 12 out of the concept’s 100+ unique cards, a dynamic music creation system, and was used by our client for pitching at the Game Developers Conference.

The Vandiesel Company: Episode One prototype

Client: Dirk Vanderlinden

Date: April 2014

Duration: 29 man-days

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A prototype for an episodic, story based action-adventure with elements of the hidden object genre. As part of the prototoyping process, we explored a unique 2D style based on pictures and real time filters for dynamic cartoon effects.

SurgiSkins prototype

Client: Sky Surgery

Date: May 2013 - March 2014

Duration: 74 man-days

Prototype for a custom-built physics simulation used to assist surgeons performing live robotic laparoscopic surgery. We provided technical descriptions and drawings to allow our client to file for a patent.

Raising My Superkid prototype

Client: Social Media Applications

Date: August 2013

Duration: 12 man-days

Prototype exploring a concept where you’re raising and training a kid with super powers through infancy and toddlerhood by interacting with it in various ways, similar to how players interact with a Tamagotchi or with characters in The Sims.

Crab Cakes Rescue prototype

Client: Mission Critical Studios

Date: December 2012

Duration: 7 man-days

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Prototyping a puzzle platformer game in Unity3D – creating a meticulous copy of the original gameplay (originally in a different game engine) and making the game mechanics consistent across 100+ levels.

YIKES

Client: Yale University School of Medicine, Child Study Center

Date: April 2012

Duration: 7 man-days

Tagged ,

A motion controlled game prototype with Kinect used for an unannounced behavioral study among children. The prototype generates output data suitable for statistical analysis.

Siegebreaker

Client: Crazy Monkey Studios

Date: August 2010

Duration: 10 man-days

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Brainstorm session and prototyping for a game inspired by the tower defense genre. After refining the game mechanics, the prototype was used for pitching. December 2011, the game was self-published by Crazy Monkey Studios.