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Catcher

Client: Activision Blizzard Media

Date: April 2021

Duration: 6 man-days

In this generic template to be used for playable ads in Activision’s mobile games, you catch items falling from the top of the screen by dragging a character or object from left to right. Development was done in Unity and Luna Playground in order to generate HTML and javascript code.

Concentration Cafe HTML5 port

Client: Kinection

Date: October 2011

Duration: 9 man-days

HTML5 conversion of the Concentration Cafe prototype – which was a 2D Unity prototype. This helped the client to make a choice between HTML5 and Unity3D.