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Two mini-game prototypes

Client: Stardoll

Date: June 2012

Duration: 4 man-days

Tagged

While the Stardoll team was in production of a mobile game we brainstormed and created two mini-game prototypes for them – which helped them to select the most interesting concept for their game.

Fireworks game prototype

Client: FlowFinger

Date: May 2012

Duration: 18 man-days

This concept is all about detonating fireworks and scoring combos. Our work included game design and three prototype iterations for this upcoming iOS puzzle game.

Undisclosed physics based puzzle game prototype

Client: APGO Limited HK

Date: March 2012

Duration: 9 man-days

Prototype consisting of the core gameplay mechanics and the more complex-to-program parts, allowing the client to evolve it further into a full game, ready for release on iOS and Android.

QuickGames

Client: Kinection

Date: October 2011

A prototype consisting of several games, each with short questions, testing foreign language skills: quick listening, understanding, and memory.

2 Undisclosed skill-based game prototypes

Client: Contessa

Date: September 2011

Duration: 5 man-days

Tagged

Vocab Slots

Client: Kinection

Date: September 2011

Prototyping to find out how slots game mechanics can be used for language learning – using the slot machine’s reel sounds to match a picture.

Air Support

Client: Thumbs Up Games

Date: June 2011

Duration: 7 man-days

In this physics based game concept based on circuit theory, you have to revive suffocating people by controlling a ventilation system.

Food Flick prototype

Client: Thumbs Up Games

Date: June 2011

Duration: 2 man-days

Tagged , ,

Feed and evolve animals by flicking food at them coming from a conveyor belt. After discovering that this core concept was exactly the same as in Zoo Toss, the development originally estimated 4 man-days was halted.

Mobile Magazine prototype

Client: the Cronos Group, iDA MediaFoundry, LittleMissRobot

Date: May 2011

Duration: 10 man-days

Tagged

Prototype / feasibility study investigating how Unity3D can be used to create magazines in a cross-platform way on Android and iOS devices.

Undisclosed mobile game

Client: PlayFirst

Date: April 2011

Duration: 5 man-days

Tagged , ,

Undisclosed 3D real-time strategy game

Client: Games Foundation

Date: April 2011

Duration: 6 man-days

Tagged ,

Bayou Bird

Client: Thumbs Up Games

Date: November 2010

Duration: 6 man-days

Tagged , ,

Help a bird to hop over oil spills and junk, while aiming for the soap to clean the bird. The prototype was used to verify and improve this game concept, to allow comparing it to other concepts properly.