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Furniture configurator prototype

Date: April 2014

Duration: 4 man-days

Tagged ,

Prototype for a product configurator for a manufacturer of high end furniture, which helped our client to close an important deal.

Auckland Castle technology demo

Client: University of York

Date: December 2013

Duration: 8 man-days

In this prototype we implemented the complex bits and pieces for a virtual tour using Augmented Reality, allowing visitors to use a mobile device for the detection of paintings and to peek into the past while looking around with the device.

Integration of PDF readers in Unity

Client: Mission Critical Studios

Date: November 2013

Duration: 8 man-days

Integration of the FastPdfKit and GoodReader systems into Unity3D, allowing to view and manipulate PDF files inside a mobile application developed in Unity.

Raising My Superkid prototype

Client: Social Media Applications

Date: August 2013

Duration: 12 man-days

Prototype exploring a concept where you’re raising and training a kid with super powers through infancy and toddlerhood by interacting with it in various ways, similar to how players interact with a Tamagotchi or with characters in The Sims.

The Device prototype

Client: Dwarven Designs

Date: June 2013

Duration: 38 man-days

Prototype for a dungeon based, up to 9 players co-op multiplayer RPG where any player can create a dungeon as a challenge for the other players.

Educational running game

Client: Class Compete

Date: October 2012 – April 2013

Duration: 33 man-days

Game using Temple Run mechanics, aimed at testing knowledge learnt at school or during training. With asynchronous multiplayer for the competitive aspect, and featuring 3D environments and avatars. Explored and fleshed out the gameplay in 4 prototype iterations.

ResQ prototype

Client: ResQ Medical

Date: April 2013

Duration: 6 man-days

Tagged , ,

With this prototype, implemented in two iterations, we investigated the technical feasibility of a time-monitoring application for surgeons. Based on geofences (GPS technology), this would be effortless for the surgeons.

RC Helicopter Controller Support

Client: Mission Critical Studios

Date: Jan - Feb 2013

Duration: 3 man-days

A technical Proof of Concept for a small infrared-controlled helicopter. We supported our client in the development of a smartphone application that lets you control this helicopter through an infrared-transmitter plugged in to your headphone jack. The source code we contributed to was eventually used in an app for the Air Hogs Heli Replay by Spin Master.

Crab Cakes Rescue prototype

Client: Mission Critical Studios

Date: December 2012

Duration: 7 man-days

Prototyping a puzzle platformer game in Unity3D – creating a meticulous copy of the original gameplay (originally in a different game engine) and making the game mechanics consistent across 100+ levels.

Card based puzzle game

Client: Cartamundi

Date: November 2012

Duration: 17 man-days

Brainstorm, concept and prototyping for a game in which printed playing cards can be used on the iPad’s screen to introduce animals into the game world and solve puzzles.

Apsalar Unity plugin

Client: Apsalar

Date: September 2012 - Present

Development and maintenance of Apsalar’s Unity Plugin. Apsalar is an analytics driven mobile ad platform.

Two mini-game prototypes

Client: Stardoll

Date: June 2012

Duration: 4 man-days

While the Stardoll team was in production of a mobile game we brainstormed and created two mini-game prototypes for them – which helped them to select the most interesting concept for their game.