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Undisclosed 3D real-time strategy game

Client: Games Foundation

Date: April 2011

Duration: 6 man-days

Tagged ,

Bayou Bird

Client: Thumbs Up Games

Date: November 2010

Duration: 6 man-days

Tagged , ,

Help a bird to hop over oil spills and junk, while aiming for the soap to clean the bird. The prototype was used to verify and improve this game concept, to allow comparing it to other concepts properly.

Color Collider

Client: Crazy Monkey Studios

Date: August 2010

Duration: 4 man-days

Brainstorm session and prototyping for a physics-based puzzle game with a color blending mechanic. After refining the game mechanics, the prototype was used for pitching. April 2011, the game was released by Capcom Mobile.

Siegebreaker

Client: Crazy Monkey Studios

Date: August 2010

Duration: 10 man-days

Tagged ,

Brainstorm session and prototyping for a game inspired by the tower defense genre. After refining the game mechanics, the prototype was used for pitching. December 2011, the game was self-published by Crazy Monkey Studios.

Undisclosed casual game

Client: Fishing Cactus

Date: July 2010

Duration: 6 man-days

Tagged , ,

Gremlin

Client: Crazy Monkey Studios

Date: July 2010

Duration: 13 man-days

Tagged , ,

Play as a Gremlin creature, sabotaging zeppelins and scoring combos as they explode. Three iterations were provided, greatly improving the initial concept.