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Fallen Gods prototype

Date: May 2014 - April 2015

Duration: 132 man-days

In 5 iterations we built the features required to express the unique team play aspect for this MOBA concept. The prototype features various character classes, weapons, skills, and real-time multiplayer in 8 vs 8 sessions.

Incarnate prototype

Client: Skeleton Hand

Date: March 2014

Duration: 19 man-days

A tactical strategy board game combined with a competitive card game including characters with battlefield augmentation abilities. Prototyped in two iterations, the prototype included 12 out of the concept’s 100+ unique cards, a dynamic music creation system, and was used by our client for pitching at the Game Developers Conference.

SurgiSkins prototype

Client: Sky Surgery

Date: May 2013 - March 2014

Duration: 74 man-days

Prototype for a custom-built physics simulation used to assist surgeons performing live robotic laparoscopic surgery. We provided technical descriptions and drawings to allow our client to file for a patent.

Cloud Casino prototype

Client: Indiespring

Date: September 2013

Duration: 15 man-days

Tagged ,

Multiplayer prototype for an online casino game, where the player can walk around in a 3D casino and join a game of Blackjack with other players.

Several undisclosed language learning game prototypes

Client: Kinection

Date: July 2011 - June 2013

YIKES

Client: Yale University School of Medicine, Child Study Center

Date: April 2012

Duration: 7 man-days

Tagged ,

A motion controlled game prototype with Kinect used for an unannounced behavioral study among children. The prototype generates output data suitable for statistical analysis.

Primary school educational game prototype

Client: the Cronos Group

Date: March 2012

Duration: 10 man-days

Prototype for a serious game consisting of a game world and several mini game concepts – aimed at providing the Belgian primary school curriculum in a playful way.

BatAction Game

Client: Agency for Nature and Forests

Date: September 2010

Duration: 16 man-days

Concept, prototyping and art direction for an educational game about the sonar of bats. The final game, developed in cooperation with Calibrate, was made for an interactive kiosk at an exhibition in Belgium and as a Flash-based browser game.

Undisclosed 2D action game

Client: Fishing Cactus

Date: July 2010

Duration: 12 man-days

Tagged

Undisclosed match-3 casual game

Client: Fishing Cactus

Date: June 2010

Duration: 6 man-days

Tagged , ,

Frog

Client: PreviewLabs

Date: January 2010

Duration: 5 man-days

Tagged ,

Control a frog and hop trough a level by pressing and releasing a button.
This case was used to test the use of PDDs (Prototype Description Documents) as a way of communicating what needs to be prototyped.