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VRReliever Prototype

Client: VRHealth

Date: Nov - Dec 2017

Duration: 8 man-days

Windows Mixed Reality prototype to distract people having surgery by having them watch videos of their choice. The surgeon can send the patient messages during surgery or adjust the view in VR.

Sexual Risk Reduction Game prototype

Client: Yale School of Medecine

Date: Oct 2016 - Jan 2017

Duration: 50 man-days

Brainstorming and prototyping for a dialog-based game concept used to empower teens and help them reduce risks related to sex. By playing through party conversations, bedroom scenes, and doctor conversations, players gain SeXP and become more knowledgeable about risk prevention, while unlocking new possibilities within the dialogs. The prototype content, including a variable system and conditional dialog trees was fully modifiable through the use of CSV files.

Cartes

Client: Yale University - Department of Mathematics

Date: September 2016

Duration: 35 man-days

This prototype, based on an idea of our client, is designed for use in a class setting and reinforces basic knowledge of math functions for incoming undergraduate students at Yale. In an artillery-style game, two people battle each other using function graphs. First, both players place traps on a grid. Second, they take turns to combine playing cards and form a function. Then they unleash it to destroy the other player’s traps.

wE-MOVE: Shapes and Rhythm prototype

Date: Dec 2015 - Jun 2016

Duration: 30 man-days

A fun rhythm-based game as a replacement for conventional mirror therapy, for rehabilitation of fine hand motor skills. In Shapes and Rhythm, the players have to position their hands so they fit certain hand posture shapes, without hitting the edges. By using Virtual Reality in combination with the Leap Motion sensor, players are tricked to believe that their disabled hand is performing the right motions, speeding up the recovery process. The prototype includes in-game data collection, for a pilot study at Ghent University.

Data City

Client: Keep Vision

Date: October 2015 - March 2017

Duration: 83 man-days

Data City helps you retrieve files faster by visualizing complex directory structures as circular tree structures, or dendrograms. You can tag items, move them, and change their appearance. Using the HTC Vive, you can explore a dendrogram in VR, and walk around amidst your files.

wE-MOVE: Machinist prototype

Date: October - December 2015

Duration: 15 man-days

Rhythm-based game replacing conventional mirror therapy, speeding up the rehabilitation of fine hand motor skills in stroke patients. In Machinist, the player sits behind the control panel of toy factory and operates various controls using hand gestures. By using Virtual Reality in combination with the Leap Motion sensor, players are tricked to believe that their disabled hand is performing the right motions, which speeds up the recovery process.

wE-MOVE: Circus prototype

Date: September - October 2015

Duration: 15 man-days

Loosely inspired by Dance Central, this workout game prototype using the Microsoft Kinect lets the players mimic a character shown on screen. The prototype implements interval training by varying the intensity, based on readings from the Mio Alpha wrist-worn heart rate monitor. The goal is to get children moving.

wE-MOVE: Stealth Game prototype

Date: July - December 2015

Duration: 23 man-days

Two iterations on a prototype using Microsoft Kinect to allow you to move your body to guide a robot through an obstacle course. It brings a dynamically adjusted workout program based on heart rate readings from the Mio Alpha fitness watch. The aim is to provide a fun game experience for children, without giving them the impression that they’re following a workout program.

MoMba

Client: Yale University

Date: September 2012 - November 2014

MoMba is a research prototype, designed to investigate how a social network app with gamification features can help connecting mothers in the city of New Haven. The ultimate goal of this project is to combat depression among first-time, low-income mothers.

Furniture configurator prototype

Date: April 2014

Duration: 4 man-days

Tagged ,

Prototype for a product configurator for a manufacturer of high end furniture, which helped our client to close an important deal.

Auckland Castle technology demo

Client: University of York

Date: December 2013

Duration: 8 man-days

In this prototype we implemented the complex bits and pieces for a virtual tour using Augmented Reality, allowing visitors to use a mobile device for the detection of paintings and to peek into the past while looking around with the device.

Educational running game

Client: Class Compete

Date: October 2012 – April 2013

Duration: 33 man-days

Game using Temple Run mechanics, aimed at testing knowledge learnt at school or during training. With asynchronous multiplayer for the competitive aspect, and featuring 3D environments and avatars. Explored and fleshed out the gameplay in 4 prototype iterations.

ResQ prototype

Client: ResQ Medical

Date: April 2013

Duration: 6 man-days

Tagged , ,

With this prototype, implemented in two iterations, we investigated the technical feasibility of a time-monitoring application for surgeons. Based on geofences (GPS technology), this would be effortless for the surgeons.