Menu

Journey for Elysium – Rowing physics prototype

Client: Knight Moves

Date: March 2017 - May 2017

Duration: 28 man-days

An exploration game prototype featuring rowing physics that feel natural. Using the Oculus Touch controllers, you can grab a paddle with both hands, push yourself away from the shore, and start rowing! The boat can be influenced by water flows or gently floats towards areas of interest.

Sexual Risk Reduction Game prototype

Client: Yale School of Medecine

Date: Oct 2016 - Jan 2017

Duration: 50 man-days

Brainstorming and prototyping for a dialog-based game concept used to empower teens and help them reduce risks related to sex. By playing through party conversations, bedroom scenes, and doctor conversations, players gain SeXP and become more knowledgeable about risk prevention, while unlocking new possibilities within the dialogs. The prototype content, including a variable system and conditional dialog trees was fully modifiable through the use of CSV files.

wE-MOVE: Shapes and Rhythm prototype

Date: Dec 2015 - Jun 2016

Duration: 30 man-days

Tagged ,

A fun rhythm-based game as a replacement for conventional mirror therapy, for rehabilitation of fine hand motor skills. In Shapes and Rhythm, the players have to position their hands so they fit certain hand posture shapes, without hitting the edges. By using Virtual Reality in combination with the Leap Motion sensor, players are tricked to believe that their disabled hand is performing the right motions, speeding up the recovery process. The prototype includes in-game data collection, for a pilot study at Ghent University.

Data City

Client: Keep Vision

Date: October 2015 - March 2017

Duration: 83 man-days

Tagged ,

Data City helps you retrieve files faster by visualizing complex directory structures as circular tree structures, or dendrograms. You can tag items, move them, and change their appearance. Using the HTC Vive, you can explore a dendrogram in VR, and walk around amidst your files.

wE-MOVE: Machinist prototype

Date: October - December 2015

Duration: 15 man-days

Tagged ,

Rhythm-based game replacing conventional mirror therapy, speeding up the rehabilitation of fine hand motor skills in stroke patients. In Machinist, the player sits behind the control panel of toy factory and operates various controls using hand gestures. By using Virtual Reality in combination with the Leap Motion sensor, players are tricked to believe that their disabled hand is performing the right motions, which speeds up the recovery process.

wE-MOVE: Circus prototype

Date: September - October 2015

Duration: 15 man-days

Loosely inspired by Dance Central, this workout game prototype using the Microsoft Kinect lets the players mimic a character shown on screen. The prototype implements interval training by varying the intensity, based on readings from the Mio Alpha wrist-worn heart rate monitor. The goal is to get children moving.

wE-MOVE: Stealth Game prototype

Date: July - December 2015

Duration: 23 man-days

Two iterations on a prototype using Microsoft Kinect to allow you to move your body to guide a robot through an obstacle course. It brings a dynamically adjusted workout program based on heart rate readings from the Mio Alpha fitness watch. The aim is to provide a fun game experience for children, without giving them the impression that they’re following a workout program.

SurgiSkins prototype

Client: Sky Surgery

Date: May 2013 - March 2014

Duration: 74 man-days

Prototype for a custom-built physics simulation used to assist surgeons performing live robotic laparoscopic surgery. We provided technical descriptions and drawings to allow our client to file for a patent.

Business Tracker prototype

Client: Destrier Studios

Date: January 2013

Duration: 13 man-days

Inspired by grand strategy games like Crusader Kings, this serious game prototype aimed to provide a compelling overview of a large business, including its employees and their key performance indicators (KPIs).