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Forklift Operator

Client: Human Condition Safety

Date: Dec 2016 - Jan 2017

Duration: 34 man-days

A virtual reality prototype for a forklift safety simulator in which people are able to drive a forklift while learning (and failing) in a safe way. The virtual forklift is controlled with foot pedals and the HTC Vive controllers. Camera inertia physics were implemented to increase realism and reduce motion sickness. Triggers and consequences in the project are built in a modular way, so it’s easy to new training environments.

wE-MOVE: Circus prototype

Date: September - October 2015

Duration: 15 man-days

Loosely inspired by Dance Central, this workout game prototype using the Microsoft Kinect lets the players mimic a character shown on screen. The prototype implements interval training by varying the intensity, based on readings from the Mio Alpha wrist-worn heart rate monitor. The goal is to get children moving.

wE-MOVE: Stealth Game prototype

Date: July - December 2015

Duration: 23 man-days

Two iterations on a prototype using Microsoft Kinect to allow you to move your body to guide a robot through an obstacle course. It brings a dynamically adjusted workout program based on heart rate readings from the Mio Alpha fitness watch. The aim is to provide a fun game experience for children, without giving them the impression that they’re following a workout program.

Business Tracker prototype

Client: Destrier Studios

Date: January 2013

Duration: 13 man-days

Inspired by grand strategy games like Crusader Kings, this serious game prototype aimed to provide a compelling overview of a large business, including its employees and their key performance indicators (KPIs).