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Cartes

Client: Yale University - Department of Mathematics

Date: September 2016

Duration: 35 man-days

This prototype, based on an idea of our client, is designed for use in a class setting and reinforces basic knowledge of math functions for incoming undergraduate students at Yale. In an artillery-style game, two people battle each other using function graphs. First, both players place traps on a grid. Second, they take turns to combine playing cards and form a function. Then they unleash it to destroy the other player’s traps.

Data City

Client: Keep Vision

Date: October 2015 - March 2017

Duration: 83 man-days

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Data City helps you retrieve files faster by visualizing complex directory structures as circular tree structures, or dendrograms. You can tag items, move them, and change their appearance. Using the HTC Vive, you can explore a dendrogram in VR, and walk around amidst your files.

Idler Prototype

Client: Wargaming

Date: November 2016

Duration: 9 man-days

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Mobile casual game prototype, allowing our client to evaluate a unique hybrid of a match-3 puzzle game and other gameplay mechanics in a single iteration.

Fallen Gods prototype

Date: May 2014 - April 2015

Duration: 132 man-days

In 5 iterations we built the features required to express the unique team play aspect for this MOBA concept. The prototype features various character classes, weapons, skills, and real-time multiplayer in 8 vs 8 sessions.

Army game server prototype

Client: Think Gate Softwarehouse

Date: January 2015

Duration: 1.25 man-days

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Prototyping a server for an asynchronous multiplayer game. The server allows saving and loading player information, including but not limited to information on the players bases.
The server was designed so it would be possible to change the formatting of the data without requiring modifications to the server code.

MoMba

Client: Yale University

Date: September 2012 - November 2014

MoMba is a research prototype, designed to investigate how a social network app with gamification features can help connecting mothers in the city of New Haven. The ultimate goal of this project is to combat depression among first-time, low-income mothers.

Undisclosed casual game prototype

Client: Daily Magic Productions

Date: May 2014 - August 2014

Duration: 28 man-days

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This prototype, covered in two iterations, combines the mechanics of two succesful casual game genres. The initial goal for Daily Magic Productions was to allow sending a self-explanatory, playable build to interested publishers and investors. Instead, they ended up using the prototype to assess the initial concept and to figure out what their game should look like.

Incarnate prototype

Client: Skeleton Hand

Date: March 2014

Duration: 19 man-days

A tactical strategy board game combined with a competitive card game including characters with battlefield augmentation abilities. Prototyped in two iterations, the prototype included 12 out of the concept’s 100+ unique cards, a dynamic music creation system, and was used by our client for pitching at the Game Developers Conference.

The Vandiesel Company: Episode One prototype

Client: Dirk Vanderlinden

Date: April 2014

Duration: 29 man-days

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A prototype for an episodic, story based action-adventure with elements of the hidden object genre. As part of the prototoyping process, we explored a unique 2D style based on pictures and real time filters for dynamic cartoon effects.

Gondola Unity plugin

Client: White Shoe Media

Date: April 2014

Duration: 11 man-days

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Development for Gondola’s Unity plugin, a specific-purpose game analytics system targeted at managing game economies. Our work included implementing the Gondola Android SDK, and providing a wrapper for both the Android SDK and pre-existing iOS SDK.

Furniture configurator prototype

Date: April 2014

Duration: 4 man-days

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Prototype for a product configurator for a manufacturer of high end furniture, which helped our client to close an important deal.

SurgiSkins prototype

Client: Sky Surgery

Date: May 2013 - March 2014

Duration: 74 man-days

Prototype for a custom-built physics simulation used to assist surgeons performing live robotic laparoscopic surgery. We provided technical descriptions and drawings to allow our client to file for a patent.

Auckland Castle technology demo

Client: University of York

Date: December 2013

Duration: 8 man-days

In this prototype we implemented the complex bits and pieces for a virtual tour using Augmented Reality, allowing visitors to use a mobile device for the detection of paintings and to peek into the past while looking around with the device.

Integration of PDF readers in Unity

Client: Mission Critical Studios

Date: November 2013

Duration: 8 man-days

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Integration of the FastPdfKit and GoodReader systems into Unity3D, allowing to view and manipulate PDF files inside a mobile application developed in Unity.

Cloud Casino prototype

Client: Indiespring

Date: September 2013

Duration: 15 man-days

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Multiplayer prototype for an online casino game, where the player can walk around in a 3D casino and join a game of Blackjack with other players.