Inspired by grand strategy games like Crusader Kings, this serious game prototype aimed to provide a compelling overview of a large business, including its employees and their key performance indicators (KPIs).
Client: Destrier Studios
Date: January 2013
Duration: 13 man-days
Inspired by grand strategy games like Crusader Kings, this serious game prototype aimed to provide a compelling overview of a large business, including its employees and their key performance indicators (KPIs).
Client: Mission Critical Studios
Date: December 2012
Duration: 7 man-days
Prototyping a puzzle platformer game in Unity3D – creating a meticulous copy of the original gameplay (originally in a different game engine) and making the game mechanics consistent across 100+ levels.
Client: Cartamundi
Date: November 2012
Duration: 17 man-days
Brainstorm, concept and prototyping for a game in which printed playing cards can be used on the iPad’s screen to introduce animals into the game world and solve puzzles.
Client: Dacaam
Date: October 2012
Duration: 11 man-days
Entertaining quiz about the 2012 US elections, conveying the message that elections are about more than a vote on a single political issue.
Client: Apsalar
Date: September 2012 - Present
Development and maintenance of Apsalar’s Unity Plugin. Apsalar is an analytics driven mobile ad platform.
Client: Disney Interactive Media Group
Date: June 2012
Duration: 7 man-days
Client: Jan Battem Creative Direction
Date: June 2012
Duration: 2 man-days
A brainstorm session aimed to come up with various game-like artistic experiences to complement an existing artwork style featuring a zebra named Zzebbraa.
Client: Stardoll
Date: June 2012
Duration: 4 man-days
While the Stardoll team was in production of a mobile game we brainstormed and created two mini-game prototypes for them – which helped them to select the most interesting concept for their game.
Client: FlowFinger
Date: May 2012
Duration: 18 man-days
This concept is all about detonating fireworks and scoring combos. Our work included game design and three prototype iterations for this upcoming iOS puzzle game.
Client: Yale University School of Medicine, Child Study Center
Date: April 2012
Duration: 7 man-days
A motion controlled game prototype with Kinect used for an unannounced behavioral study among children. The prototype generates output data suitable for statistical analysis.
Client: APGO Limited HK
Date: March 2012
Duration: 9 man-days
Prototype consisting of the core gameplay mechanics and the more complex-to-program parts, allowing the client to evolve it further into a full game, ready for release on iOS and Android.
Client: the Cronos Group
Date: March 2012
Duration: 10 man-days
Prototype for a serious game consisting of a game world and several mini game concepts – aimed at providing the Belgian primary school curriculum in a playful way.
Client: Cartamundi
Date: January 2012
Multiplayer prototype used to demonstrate how Printechnologic’s Touchcode technology, in combination with playing cards printed by Cartamundi, can be used to create a compelling and unique gameplay on iOS devices.
Client: Kinection
Date: October 2011
A prototype consisting of several games, each with short questions, testing foreign language skills: quick listening, understanding, and memory.
Client: Kinection
Date: October 2011
Duration: 9 man-days
HTML5 conversion of the Concentration Cafe prototype – which was a 2D Unity prototype. This helped the client to make a choice between HTML5 and Unity3D.