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Business Tracker prototype

Client: Destrier Studios

Date: January 2013

Duration: 13 man-days

Inspired by grand strategy games like Crusader Kings, this serious game prototype aimed to provide a compelling overview of a large business, including its employees and their key performance indicators (KPIs).

Crab Cakes Rescue prototype

Client: Mission Critical Studios

Date: December 2012

Duration: 7 man-days

Prototyping a puzzle platformer game in Unity3D – creating a meticulous copy of the original gameplay (originally in a different game engine) and making the game mechanics consistent across 100+ levels.

Card based puzzle game

Client: Cartamundi

Date: November 2012

Duration: 17 man-days

Brainstorm, concept and prototyping for a game in which printed playing cards can be used on the iPad’s screen to introduce animals into the game world and solve puzzles.

Kick the Candidate

Client: Dacaam

Date: October 2012

Duration: 11 man-days

Entertaining quiz about the 2012 US elections, conveying the message that elections are about more than a vote on a single political issue.

Apsalar Unity plugin

Client: Apsalar

Date: September 2012 - Present

Development and maintenance of Apsalar’s Unity Plugin. Apsalar is an analytics driven mobile ad platform.

Zzebbraa Brainstorm Session

Client: Jan Battem Creative Direction

Date: June 2012

Duration: 2 man-days

Tagged

A brainstorm session aimed to come up with various game-like artistic experiences to complement an existing artwork style featuring a zebra named Zzebbraa.

Two mini-game prototypes

Client: Stardoll

Date: June 2012

Duration: 4 man-days

While the Stardoll team was in production of a mobile game we brainstormed and created two mini-game prototypes for them – which helped them to select the most interesting concept for their game.

Fireworks game prototype

Client: FlowFinger

Date: May 2012

Duration: 18 man-days

This concept is all about detonating fireworks and scoring combos. Our work included game design and three prototype iterations for this upcoming iOS puzzle game.

YIKES

Client: Yale University School of Medicine, Child Study Center

Date: April 2012

Duration: 7 man-days

Tagged , ,

A motion controlled game prototype with Kinect used for an unannounced behavioral study among children. The prototype generates output data suitable for statistical analysis.

Undisclosed physics based puzzle game prototype

Client: APGO Limited HK

Date: March 2012

Duration: 9 man-days

Prototype consisting of the core gameplay mechanics and the more complex-to-program parts, allowing the client to evolve it further into a full game, ready for release on iOS and Android.

Primary school educational game prototype

Client: the Cronos Group

Date: March 2012

Duration: 10 man-days

Prototype for a serious game consisting of a game world and several mini game concepts – aimed at providing the Belgian primary school curriculum in a playful way.

QuickGames

Client: Kinection

Date: October 2011

A prototype consisting of several games, each with short questions, testing foreign language skills: quick listening, understanding, and memory.

Concentration Cafe HTML5 port

Client: Kinection

Date: October 2011

Duration: 9 man-days

HTML5 conversion of the Concentration Cafe prototype – which was a 2D Unity prototype. This helped the client to make a choice between HTML5 and Unity3D.