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Lloyd Hugues – Ownit Games

We were looking for rapid prototyping to prove the concept that our game would work and we utilised AI art to take the UX beyond greyboxing with little extra cost. The product delivered by PreviewLabs helped us secure talks with some of the biggest co-dev studios in the world!

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Brooke Van Dusen – Head of Developer Platform – Oooh!

PreviewLabs was an excellent partner that enthusiastically attacked any of the various design problems Oooh threw at them, which was immensely helpful when trying something new. Would recommend PreviewLabs to any startup looking to adapt gaming mechanics to their product. Great people.

Andrew Gashkov – Game Designer – Wargaming

PreviewLabs is good prototyping team. They can do a good job with a lack of time and information. Thanks!

Paul Oesten-Creasey – Associate Director – Wagstaffs

It has been great to meet a bunch of intelligent and engaged people who are able to turn around solutions to complex problems. I can send a problem and have 100% faith it will be returned completed. I hope to maintain a long term relationship with PreviewLabs, and that my competition never discovers this amazing resource!

Sim Dietrich – Founder – FlowFinger

I contracted Bernard and his team to prototype a mobile game using Unity. Their real-time tweaking system allowed us to dial in the settings just right. I found PreviewLabs delightful, and they remain on my shortlist for future mobile development.

Khaled Alroumi – Producer – Think Gate Softwarehouse

Friendly, great output, rapid response times and professional over all, will definitely work with PreviewLabs again.

Marianna S Vallejo – CEO – Daily Magic Productions

We liked the turnaround time and the overall work organization. We liked a lot that we didn’t have to write any documentation and it was enough to discuss the project over Skype. We felt personal investment from PreviewLabs and it reflected in the quality of the prototype.

Darren Blencowe – Owner – Voodoo Animation

PreviewLabs were able to understand our aims, and offered fast and detailed feedback on all aspects of what we were attempting to achieve. We wouldn’t hesitate to keep using PreviewLabs for future brain-storming and concept viability studies – their team is highly knowledgeable and very easy to work with.

Sham Saleh – Founder and CEO – Skeleton Hand LLC

Bernard and his team spent so much time working with us to iron out details of the complex web of systems we built.  Their expertise shined through in everything they did, including but not limited to the extremely quick implementation of our ideas, and the vast network of people that we were connected to.
We are a Chicago based company, and there wasn’t one time that I felt that the international collaboration was a hindrance.

Dirk Vanderlinden – Writer – The Vandiesel Company

Working with PreviewLabs is a very nice experience due to the fact that the creative and business parts of the project both receive the right amount of attention and effort. Bernard is an inspiring man who has led me through the labyrinth of options, do and don’ts of game development. I am looking forward to take the next step with PreviewLabs.

David Gonzalez – President – Mission Critical Studios

PreviewLabs was a pleasure to work with. We initially provided them a project that had already been prototyped in an engine that we had no experience in and asked them to prototype the game in an engine that we are familiar with. The amount of time saved was significant as we had a proof of concept. We ended up rebuilding all of the code twice since the original prototype but the initial work that PreviewLabs proved invaluable.

Tobias Sjögren – VP Mobile Games – Stardoll

Working with PreviewLabs was a great experience and it helped us to very swiftly test some game mechanics ideas we had without taking time of the internal resources and risking the production team slipping behind. The tweaking interface built into the prototype really helped us figure out what worked the best for us and was a great added bonus that made a big difference when testing the mechanics.