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Screenshot of the A Life Well Traveled prototype, showing how the tools developed are used in the Unity Editor.

A Life Well Traveled

Client: Curiious

Date: Jan - Feb 2016

Duration: 21 man-days

Three iterations of a technical proof of concept where we created a system to allow artists to set up navigation in a virtual reality environment, and to display 360 videos. Both Oculus Rift and HTC Vive were supported.

wE-MOVE: Machinist prototype

Date: October - December 2015

Duration: 15 man-days

Rhythm-based game replacing conventional mirror therapy, speeding up the rehabilitation of fine hand motor skills in stroke patients. In Machinist, the player sits behind the control panel of toy factory and operates various controls using hand gestures. By using Virtual Reality in combination with the Leap Motion sensor, players are tricked to believe that their disabled hand is performing the right motions, which speeds up the recovery process.