“Where have we been?”, one might ask. Why were there no blog posts since March? An overview of eight of the larger in-person events we attended in the second half of this year.
Introducing you to the Daily Team Meeting – part of the glue between our team – and a peek into some of the screenshots we use internally to update each other on the progress of our work.
Our intern Daniel Little took a few steps in the realm of audio games for the blind and visually impaired and compiled this overview…
Meet Jerry van den Heuvel, our Studio Manager at PreviewLabs Belgium. Discover how his grandmother nearly got him traumatized but how he ended up in game development instead.
When Michigan Medicine reached out to us for a VR prototype that generates awareness about distracted driving without actually putting players in a car, we gladly took on the challenge. Discover what we came up with.
Motion tracking technology has gained interest in- and outside of the games industry. These projects showcase the possibilities of motion tracking cameras.
Discover more about the role of rapid prototyping in the game development process, and how it can help you pitch game ideas – with this episode of the Playmakers Podcast.
Last weekend four PreviewLads joined the Global Game Jam to make games in a 48h. We shared video footage of the their games, as well as practical advice to make sure you won’t miss the target next time you participate!
The motion sensing camera technology popularized by the Xbox Kinect offers a lot of value in both gaming non-gaming settings. In this post, we’ll run you through a brief history, from the Xbox 360 camera to the Azure Kinect.
Our copies of the Oculus Quest 2 have arrived at the PreviewLabs offices. Discover what’s in the box and why this headset might be a big leap for VR.
We moved our US office to beautiful Guilford, Connecticut – a stone’s throw away from our previous location – and are looking to attract one or more individuals of the Game Prototyping Programmer species to nest in the local woods…
Find out about how we created convincing fork lift physics in Unity for one of our clients in NYC.
Dr. Like Jiang talks about using a prototype to explore how people can participate in urban sound planning.
About to do some brainstorming? Make sure to take a page from our book and review these 6 lessons we learned over the years.
PreviewLabs’s 10th anniversary is today! For the occasion, I went through the list of projects and blog posts of each year, to compile a list of the highlights of the past ten years. While doing so, I noticed that a lot of the projects weren’t covered yet on our blog, and decided to have this […]