Play as a Gremlin creature, sabotaging zeppelins and scoring combos as they explode. Three iterations were provided, greatly improving the initial concept.
Client: Crazy Monkey Studios
Date: July 2010
Duration: 13 man-days
Play as a Gremlin creature, sabotaging zeppelins and scoring combos as they explode. Three iterations were provided, greatly improving the initial concept.
Client: the Cronos group
Date: December 2009
Duration: 35 man-days
A polished prototype used by the client to gather feedback and play session statistics from about 700 people. It was used to green-light an iPhone game.