HELLSMOKE Feasibility Study

Client: Pleiadian Systemss

Date: Feb - March 2021

Duration: 12 man-days

Feasibility study in which we aimed to determine the best approach for a general simulation involving gas, smoke, and fire that would be able to run on an Oculus Quest 2 virtual reality headset. The results were used to gain insights in the cost to build such a system for training of fire fighters and gas utility workers.

Screenshot of the Patronus VRET prototype for Virtual Reality Exposure Therapy - showing a scenario in which the user with claustrophobia takes a seat in a virtual car.


Client: IWT

Date: March 2018 - Jan 2019

Duration: 54 man-days

Two iterations for a Virtual Reality Exposure Therapy (VRET) prototype for HTC Vive and Google Cardboard in which an elevator scenario and in-car traffic scenario was created. The scenarios were highly customizable to allow matching the various aspects that could trigger anxiety in test subjects suffering from claustrophobia and panic disorder.

Forklift Operator

Client: Human Condition Safety

Date: Dec 2016 - Jan 2017

Duration: 34 man-days

A virtual reality prototype for a forklift safety simulator in which people are able to drive a forklift while learning (and failing) in a safe way. The virtual forklift is controlled with foot pedals and the HTC Vive controllers. Camera inertia physics were implemented to increase realism and reduce motion sickness. Triggers and consequences in the project are built in a modular way, so it’s easy to new training environments.

VU.City logo

VU.City Technical PoCs

Client: VU.City

Date: Feb - Dec 2016

Duration: 29 man-days

A series of technical proofs of concept for VU.City, an application which offers a ‘digital twin’ that city planners can use, e.g. to look at the direct impact of a new addition to an existing city. This included a building shape modeling tool, a camera placement tool, a coordinate conversion system, and a 3D distance measuring tool.

Sound Naples

Client: Second University of Naples

Date: Aug - Sept 2016

Duration: 12 man-days

This web-based research prototype was collaboratively developed for the Department of Architecture and Industrial Design at the Second University of Naples. In the prototype, users explore a simulation of the Piazza Vittoria in Naples, Italy. Each user experienced one of four different traffic and street design scenarios, by completing a number of tasks. At the end of each task, users were presented with a survey screen, gauging for their perception of the soundscape in various locations of the Piazza. PreviewLabs’s work primarily focused on the user interface, data logging, and database setup.

Screenshot of the end result of the Geometry Creation Tool for VU.City, after they implemented it in their solution.

VU.City Geometry Creation Tool

Client: VU.City

Date: Aug - Sept 2016

Duration: 10 man-days

Technical prototype allowing users to draw arbitrary polygons and extrude them to the chosen height. Used to represent buildings in our client’s urban planning software, allowing to evaluate spatial organization.

wE-MOVE: Circus prototype

Date: September - October 2015

Duration: 15 man-days

Loosely inspired by Dance Central, this workout game prototype using the Microsoft Kinect lets the players mimic a character shown on screen. The prototype implements interval training by varying the intensity, based on readings from the Mio Alpha wrist-worn heart rate monitor. The goal is to get children moving.

wE-MOVE: Stealth Game prototype

Date: July - December 2015

Duration: 23 man-days

Two iterations on a prototype using Microsoft Kinect to allow you to move your body to guide a robot through an obstacle course. It brings a dynamically adjusted workout program based on heart rate readings from the Mio Alpha fitness watch. The aim is to provide a fun game experience for children, without giving them the impression that they’re following a workout program.

Business Tracker prototype

Client: Destrier Studios

Date: January 2013

Duration: 13 man-days

Inspired by grand strategy games like Crusader Kings, this serious game prototype aimed to provide a compelling overview of a large business, including its employees and their key performance indicators (KPIs).