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BatAction Game

Client: Agency for Nature and Forests

Date: September 2010

Duration: 16 man-days

Concept, prototyping and art direction for an educational game about the sonar of bats. The final game, developed in cooperation with Calibrate, was made for an interactive kiosk at an exhibition in Belgium and as a Flash-based browser game.

Color Collider

Client: Crazy Monkey Studios

Date: August 2010

Duration: 4 man-days

Brainstorm session and prototyping for a physics-based puzzle game with a color blending mechanic. After refining the game mechanics, the prototype was used for pitching. April 2011, the game was released by Capcom Mobile.

Undisclosed casual game

Client: Fishing Cactus

Date: July 2010

Duration: 6 man-days

Tagged , ,

Gremlin

Client: Crazy Monkey Studios

Date: July 2010

Duration: 13 man-days

Tagged , ,

Play as a Gremlin creature, sabotaging zeppelins and scoring combos as they explode. Three iterations were provided, greatly improving the initial concept.

Undisclosed match-3 casual game

Client: Fishing Cactus

Date: June 2010

Duration: 6 man-days

Tagged , ,

Frog

Client: PreviewLabs

Date: January 2010

Duration: 5 man-days

Tagged ,

Control a frog and hop trough a level by pressing and releasing a button.
This case was used to test the use of PDDs (Prototype Description Documents) as a way of communicating what needs to be prototyped.