Undisclosed mobile game
Client: PlayFirst
Date: April 2011
Duration: 5 man-days
Client: PlayFirst
Date: April 2011
Duration: 5 man-days
Client: Thumbs Up Games
Date: November 2010
Duration: 6 man-days
Help a bird to hop over oil spills and junk, while aiming for the soap to clean the bird. The prototype was used to verify and improve this game concept, to allow comparing it to other concepts properly.
Client: Agency for Nature and Forests
Date: September 2010
Duration: 16 man-days
Concept, prototyping and art direction for an educational game about the sonar of bats. The final game, developed in cooperation with Calibrate, was made for an interactive kiosk at an exhibition in Belgium and as a Flash-based browser game.
Client: Crazy Monkey Studios
Date: August 2010
Duration: 4 man-days
Brainstorm session and prototyping for a physics-based puzzle game with a color blending mechanic. After refining the game mechanics, the prototype was used for pitching. April 2011, the game was released by Capcom Mobile.
Client: Fishing Cactus
Date: July 2010
Duration: 6 man-days
Client: Crazy Monkey Studios
Date: July 2010
Duration: 13 man-days
Play as a Gremlin creature, sabotaging zeppelins and scoring combos as they explode. Three iterations were provided, greatly improving the initial concept.
Client: Fishing Cactus
Date: June 2010
Duration: 6 man-days
Client: PreviewLabs
Date: January 2010
Duration: 5 man-days
Control a frog and hop trough a level by pressing and releasing a button.
This case was used to test the use of PDDs (Prototype Description Documents) as a way of communicating what needs to be prototyped.
Client: the Cronos group
Date: December 2009
Duration: 35 man-days
A polished prototype used by the client to gather feedback and play session statistics from about 700 people. It was used to green-light an iPhone game.