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Siegebreaker

Client: Crazy Monkey Studios

Date: August 2010

Duration: 10 man-days

Brainstorm session and prototyping for a game inspired by the tower defense genre. After refining the game mechanics, the prototype was used for pitching. December 2011, the game was self-published by Crazy Monkey Studios.

Gremlin

Client: Crazy Monkey Studios

Date: July 2010

Duration: 13 man-days

Play as a Gremlin creature, sabotaging zeppelins and scoring combos as they explode. Three iterations were provided, greatly improving the initial concept.