Brainstorm session and prototyping for a game inspired by the tower defense genre. After refining the game mechanics, the prototype was used for pitching. December 2011, the game was self-published by Crazy Monkey Studios.
Client: Crazy Monkey Studios
Date: August 2010
Duration: 10 man-days
Brainstorm session and prototyping for a game inspired by the tower defense genre. After refining the game mechanics, the prototype was used for pitching. December 2011, the game was self-published by Crazy Monkey Studios.
Client: Fishing Cactus
Date: July 2010
Duration: 6 man-days
Client: Crazy Monkey Studios
Date: July 2010
Duration: 13 man-days
Play as a Gremlin creature, sabotaging zeppelins and scoring combos as they explode. Three iterations were provided, greatly improving the initial concept.