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A screenshot of the Buggy Blasters HoloLens game prototype, showing the multiplayer gameplay with buggies of the red and blue team driving around in the PreviewLabs office.

Buggy Blasters

Client: Cronos Groep

Date: Dec 2016 - Dec 2017

Duration: 91 man-days

Mixed reality prototype for the Microsoft HoloLens in which you can drive a virtual ‘radio controlled’ car around in the real world, colliding and interacting realistically with real-world objects.
The prototype featured online multiplayer, which also worked in case the two players were in the same room, observing the augmented reality content collectively in a shared experience. This prototype was the first multiplayer experience on the HoloLens store.

Fallen Gods prototype

Date: May 2014 - April 2015

Duration: 132 man-days

In 5 iterations we built the features required to express the unique team play aspect for this MOBA concept. The prototype features various character classes, weapons, skills, and real-time multiplayer in 8 vs 8 sessions.

Business Tracker prototype

Client: Destrier Studios

Date: January 2013

Duration: 13 man-days

Inspired by grand strategy games like Crusader Kings, this serious game prototype aimed to provide a compelling overview of a large business, including its employees and their key performance indicators (KPIs).

Undisclosed 3D real-time strategy game

Client: Games Foundation

Date: April 2011

Duration: 6 man-days

Siegebreaker

Client: Crazy Monkey Studios

Date: August 2010

Duration: 10 man-days

Brainstorm session and prototyping for a game inspired by the tower defense genre. After refining the game mechanics, the prototype was used for pitching. December 2011, the game was self-published by Crazy Monkey Studios.