This concept is all about detonating fireworks and scoring combos. Our work included game design and three prototype iterations for this upcoming iOS puzzle game.
Fireworks game prototype
Client: FlowFinger
Date: May 2012
Duration: 18 man-days
Client: FlowFinger
Date: May 2012
Duration: 18 man-days
This concept is all about detonating fireworks and scoring combos. Our work included game design and three prototype iterations for this upcoming iOS puzzle game.
Client: APGO Limited HK
Date: March 2012
Duration: 9 man-days
Prototype consisting of the core gameplay mechanics and the more complex-to-program parts, allowing the client to evolve it further into a full game, ready for release on iOS and Android.
Client: Cartamundi
Date: January 2012
Multiplayer prototype used to demonstrate how Printechnologic’s Touchcode technology, in combination with playing cards printed by Cartamundi, can be used to create a compelling and unique gameplay on iOS devices.
Client: Kinection
Date: October 2011
A prototype consisting of several games, each with short questions, testing foreign language skills: quick listening, understanding, and memory.
Client: Contessa
Date: September 2011
Duration: 5 man-days
Client: Kinection
Date: September 2011
Prototyping to find out how slots game mechanics can be used for language learning – using the slot machine’s reel sounds to match a picture.
Client: Thumbs Up Games
Date: July 2011
Duration: 5 man-days
Tilt-based physics puzzler.
Client: Thumbs Up Games
Date: July 2011
Duration: 4 man-days
A top-down action puzzler.
Client: Thumbs Up Games
Date: June 2011
Duration: 7 man-days
In this physics based game concept based on circuit theory, you have to revive suffocating people by controlling a ventilation system.
Client: Thumbs Up Games
Date: June 2011
Duration: 2 man-days
Feed and evolve animals by flicking food at them coming from a conveyor belt. After discovering that this core concept was exactly the same as in Zoo Toss, the development originally estimated 4 man-days was halted.
Client: the Cronos Group, iDA MediaFoundry, LittleMissRobot
Date: May 2011
Duration: 10 man-days
Prototype / feasibility study investigating how Unity3D can be used to create magazines in a cross-platform way on Android and iOS devices.
Client: PlayFirst
Date: April 2011
Duration: 5 man-days
Client: Games Foundation
Date: April 2011
Duration: 6 man-days
Client: Thumbs Up Games
Date: November 2010
Duration: 6 man-days
Help a bird to hop over oil spills and junk, while aiming for the soap to clean the bird. The prototype was used to verify and improve this game concept, to allow comparing it to other concepts properly.
Client: Crazy Monkey Studios
Date: August 2010
Duration: 4 man-days
Brainstorm session and prototyping for a physics-based puzzle game with a color blending mechanic. After refining the game mechanics, the prototype was used for pitching. April 2011, the game was released by Capcom Mobile.