Undisclosed 2D action game
Client: Fishing Cactus
Date: July 2010
Duration: 12 man-days
Client: Fishing Cactus
Date: July 2010
Duration: 12 man-days
Client: Fishing Cactus
Date: July 2010
Duration: 6 man-days
Client: Crazy Monkey Studios
Date: July 2010
Duration: 13 man-days
Play as a Gremlin creature, sabotaging zeppelins and scoring combos as they explode. Three iterations were provided, greatly improving the initial concept.
Client: Fishing Cactus
Date: June 2010
Duration: 6 man-days
Client: PreviewLabs
Date: January 2010
Duration: 5 man-days
Control a frog and hop trough a level by pressing and releasing a button.
This case was used to test the use of PDDs (Prototype Description Documents) as a way of communicating what needs to be prototyped.
Client: the Cronos group
Date: December 2009
Duration: 35 man-days
A polished prototype used by the client to gather feedback and play session statistics from about 700 people. It was used to green-light an iPhone game.