2 Undisclosed skill-based game prototypes
Client: Contessa
Date: September 2011
Duration: 5 man-days
Client: Contessa
Date: September 2011
Duration: 5 man-days
Client: Kinection
Date: September 2011
Prototyping to find out how slots game mechanics can be used for language learning – using the slot machine’s reel sounds to match a picture.
Client: Kinection
Date: August 2011
Language learning game prototype for a game of concentration / memory with opponent AI and speech (naming the words, and commenting on each other and on the player).
Client: Thumbs Up Games
Date: July 2011
Duration: 5 man-days
Tilt-based physics puzzler.
Client: Thumbs Up Games
Date: July 2011
Duration: 4 man-days
A top-down action puzzler.
Client: Thumbs Up Games
Date: June 2011
Duration: 7 man-days
In this physics based game concept based on circuit theory, you have to revive suffocating people by controlling a ventilation system.
Client: Thumbs Up Games
Date: June 2011
Duration: 2 man-days
Feed and evolve animals by flicking food at them coming from a conveyor belt. After discovering that this core concept was exactly the same as in Zoo Toss, the development originally estimated 4 man-days was halted.
Client: the Cronos Group, iDA MediaFoundry, LittleMissRobot
Date: May 2011
Duration: 10 man-days
Prototype / feasibility study investigating how Unity3D can be used to create magazines in a cross-platform way on Android and iOS devices.
Client: PlayFirst
Date: April 2011
Duration: 5 man-days
Client: Games Foundation
Date: April 2011
Duration: 6 man-days
Client: Thumbs Up Games
Date: November 2010
Duration: 6 man-days
Help a bird to hop over oil spills and junk, while aiming for the soap to clean the bird. The prototype was used to verify and improve this game concept, to allow comparing it to other concepts properly.
Client: Agency for Nature and Forests
Date: September 2010
Duration: 16 man-days
Concept, prototyping and art direction for an educational game about the sonar of bats. The final game, developed in cooperation with Calibrate, was made for an interactive kiosk at an exhibition in Belgium and as a Flash-based browser game.
Client: Crazy Monkey Studios
Date: August 2010
Duration: 4 man-days
Brainstorm session and prototyping for a physics-based puzzle game with a color blending mechanic. After refining the game mechanics, the prototype was used for pitching. April 2011, the game was released by Capcom Mobile.
Client: Crazy Monkey Studios
Date: August 2010
Duration: 10 man-days
Brainstorm session and prototyping for a game inspired by the tower defense genre. After refining the game mechanics, the prototype was used for pitching. December 2011, the game was self-published by Crazy Monkey Studios.
Client: Fishing Cactus
Date: July 2010
Duration: 12 man-days