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VRReliever Prototype

Client: VRHealth

Date: Nov - Dec 2017

Duration: 8 man-days

Windows Mixed Reality prototype to distract people having surgery by having them watch videos of their choice. The surgeon can send the patient messages during surgery or adjust the view in VR.

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Client: Seyenapse

Date: Oct 2016 - Jan 2017

Duration: 25 man-days

Become a skilled alchemist in this Gear VR and Google Cardboard prototype. Select basic elements and combine them into more complex ones. Craft your own objects by snapping a picture of them and defining their ingredients. You can also try to create elements and objects made by others. While you’re busy crafting stuff, you can see the ghosts of other players.

wE-MOVE: Shapes and Rhythm prototype

Date: Dec 2015 - Jun 2016

Duration: 30 man-days

A fun rhythm-based game as a replacement for conventional mirror therapy, for rehabilitation of fine hand motor skills. In Shapes and Rhythm, the players have to position their hands so they fit certain hand posture shapes, without hitting the edges. By using Virtual Reality in combination with the Leap Motion sensor, players are tricked to believe that their disabled hand is performing the right motions, speeding up the recovery process. The prototype includes in-game data collection, for a pilot study at Ghent University.

wE-MOVE: Machinist prototype

Date: October - December 2015

Duration: 15 man-days

Rhythm-based game replacing conventional mirror therapy, speeding up the rehabilitation of fine hand motor skills in stroke patients. In Machinist, the player sits behind the control panel of toy factory and operates various controls using hand gestures. By using Virtual Reality in combination with the Leap Motion sensor, players are tricked to believe that their disabled hand is performing the right motions, which speeds up the recovery process.