Menu

Educational running game

Client: Class Compete

Date: October 2012 – April 2013

Duration: 33 man-days

Game using Temple Run mechanics, aimed at testing knowledge learnt at school or during training. With asynchronous multiplayer for the competitive aspect, and featuring 3D environments and avatars. Explored and fleshed out the gameplay in 4 prototype iterations.

Kick the Candidate

Client: Dacaam

Date: October 2012

Duration: 11 man-days

Entertaining quiz about the 2012 US elections, conveying the message that elections are about more than a vote on a single political issue.

Primary school educational game prototype

Client: the Cronos Group

Date: March 2012

Duration: 10 man-days

Prototype for a serious game consisting of a game world and several mini game concepts – aimed at providing the Belgian primary school curriculum in a playful way.

QuickGames

Client: Kinection

Date: October 2011

A prototype consisting of several games, each with short questions, testing foreign language skills: quick listening, understanding, and memory.

Concentration Cafe HTML5 port

Client: Kinection

Date: October 2011

Duration: 9 man-days

HTML5 conversion of the Concentration Cafe prototype – which was a 2D Unity prototype. This helped the client to make a choice between HTML5 and Unity3D.

Vocab Slots

Client: Kinection

Date: September 2011

Prototyping to find out how slots game mechanics can be used for language learning – using the slot machine’s reel sounds to match a picture.

Concentration Cafe prototype

Client: Kinection

Date: August 2011

Language learning game prototype for a game of concentration / memory with opponent AI and speech (naming the words, and commenting on each other and on the player).

BatAction Game

Client: Agency for Nature and Forests

Date: September 2010

Duration: 16 man-days

Concept, prototyping and art direction for an educational game about the sonar of bats. The final game, developed in cooperation with Calibrate, was made for an interactive kiosk at an exhibition in Belgium and as a Flash-based browser game.