Smiling Instead of Smoking

Client: Harvard Center for Addiction Medicine

Date: October 2017 - August 2018

Duration: 85 man-days

A minimum viable product (MVP) for a gamified smoking cessation app, helping people through the first weeks of being smoke-free after deciding to quit smoking. It was released on the iOS App Store and on Google Play for the purpose of a randomized controlled trial. Our work included a brainstorm session in which we came up with various ways to improve upon an earlier version of the app developed by our client.

The logo of imec, the institute that organized the call for the project.

PATRONUS Panic Coach

Client: IWT

Date: March - May 2018

Duration: 18 man-days

This mobile coaching prototype simulates guiding a patient with claustrophobia or general panic disorder who is following VR exposure therapy sessions. The prototype was developed as part of the PATRONUS research project in conjunction with a VR exposure therapy prototype that we developed.

Screenshot from the AR Perspective prototype, used to allow placing virtual awnings on pre-existing pictures.

Augmented Reality Awnings

Client: Kraken Realtime

Date: Jan - Feb 2016

Duration: 14 man-days

This prototype demonstrated the possibility of using a mobile device to add a 3D object to a picture taken with a phone or tablet, matching the perspective of the picture. The technology developed in the prototype was used for a product configurator for awnings by Winsol – a Belgian company which manufactures products including awnings, windows, and garage doors.

Auckland Castle technology demo

Client: University of York

Date: December 2013

Duration: 8 man-days

In this prototype we implemented the complex bits and pieces for a virtual tour using Augmented Reality, allowing visitors to use a mobile device for the detection of paintings and to peek into the past while looking around with the device.

Mobile Magazine prototype

Client: the Cronos Group, iDA MediaFoundry, LittleMissRobot

Date: May 2011

Duration: 10 man-days

Prototype / feasibility study investigating how Unity3D can be used to create magazines in a cross-platform way on Android and iOS devices.