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Pain Buddy prototype

Pain Buddy

Client: UC Irvine

Date: Nov 2016 - Aug 2019

Duration: 148 man-days

In Pain Buddy, children with chronic pain are incentivized to complete a standardized assessment to allow following up on their pain levels and making timely adjustments in their care. We achieved this by making the assessments playful, and rewarding the kids with points which they can use to customize their avatar as well as to play various minigames we designed. Work included six iterations as well as support work in the years afterwards as our client used the prototype to study a large amount of kids in a hospital setting.

The logo of imec, the institute that organized the call for the project.

PATRONUS Panic Coach

Client: IWT

Date: March - May 2018

Duration: 18 man-days

This mobile coaching prototype simulates guiding a patient with claustrophobia or general panic disorder who is following VR exposure therapy sessions. The prototype was developed as part of the PATRONUS research project in conjunction with a VR exposure therapy prototype that we developed.

Screenshot from the Brussels Airlines app, after Cousteau integrated the solution from our Proof of Concept in their application.

360 Video Navigation

Client: Cousteau

Date: Jan - Feb 2018

Duration: 9 man-days

Technical prototype in which we developed a solution to allow creating 360 degree animated content by combining a 360 degree image with a video cropped from a 360 degree video. This technical solution was used by our client in a project for Brussels Airlines in which they showcased various features of the in-flight experience.

Screenshot from the AR Perspective prototype, used to allow placing virtual awnings on pre-existing pictures.

Augmented Reality Awnings

Client: Kraken Realtime

Date: Jan - Feb 2016

Duration: 14 man-days

This prototype demonstrated the possibility of using a mobile device to add a 3D object to a picture taken with a phone or tablet, matching the perspective of the picture. The technology developed in the prototype was used for a product configurator for awnings by Winsol – a Belgian company which manufactures products including awnings, windows, and garage doors.

MoMba

Client: Yale University

Date: September 2012 - November 2014

MoMba is a research prototype, designed to investigate how a social network app with gamification features can help connecting mothers in the city of New Haven. The ultimate goal of this project is to combat depression among first-time, low-income mothers.

Furniture configurator prototype

Date: April 2014

Duration: 4 man-days

Prototype for a product configurator for a manufacturer of high end furniture, which helped our client to close an important deal.

Auckland Castle technology demo

Client: University of York

Date: December 2013

Duration: 8 man-days

In this prototype we implemented the complex bits and pieces for a virtual tour using Augmented Reality, allowing visitors to use a mobile device for the detection of paintings and to peek into the past while looking around with the device.

ResQ prototype

Client: ResQ Medical

Date: April 2013

Duration: 6 man-days

With this prototype, implemented in two iterations, we investigated the technical feasibility of a time-monitoring application for surgeons. Based on geofences (GPS technology), this would be effortless for the surgeons.

RC Helicopter Controller Support

Client: Mission Critical Studios

Date: Jan - Feb 2013

Duration: 3 man-days

A technical Proof of Concept for a small infrared-controlled helicopter. We supported our client in the development of a smartphone application that lets you control this helicopter through an infrared-transmitter plugged in to your headphone jack. The source code we contributed to was eventually used in an app for the Air Hogs Heli Replay by Spin Master.

Mobile Magazine prototype

Client: the Cronos Group, iDA MediaFoundry, LittleMissRobot

Date: May 2011

Duration: 10 man-days

Prototype / feasibility study investigating how Unity3D can be used to create magazines in a cross-platform way on Android and iOS devices.