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A screenshot of the Buggy Blasters HoloLens game prototype, showing the multiplayer gameplay with buggies of the red and blue team driving around in the PreviewLabs office.

Buggy Blasters

Client: Cronos Groep

Date: Dec 2016 - Dec 2017

Duration: 91 man-days

Mixed reality prototype for the Microsoft HoloLens in which you can drive a virtual ‘radio controlled’ car around in the real world, colliding and interacting realistically with real-world objects.
The prototype featured online multiplayer, which also worked in case the two players were in the same room, observing the augmented reality content collectively in a shared experience. This prototype was the first multiplayer experience on the HoloLens store.

Screenshot of the HoloLens tech support demo, in which you are in a simulated Skype call.

HoloLens Tech Support Demo

Client: Cronos Groep

Date: Nov 2016 - Sept 2017

Duration: 32 man-days

HoloLens prototype, exploring how someone wearing a HoloLens could call in the help from a person supporting them remotely from a regular computer – while allowing to share their view. The remote support person could walk the HoloLens user through maintenance steps of a complex machine. In a second iteration, the prototype was adjusted to serve as a tool to help Cronos’s business developers sell HoloLens solutions integrated. In this iteration, the recognition of images in the real-world environment using Vuforia was added.

Screenshot from the AR Perspective prototype, used to allow placing virtual awnings on pre-existing pictures.

Augmented Reality Awnings

Client: Kraken Realtime

Date: Jan - Feb 2016

Duration: 14 man-days

This prototype demonstrated the possibility of using a mobile device to add a 3D object to a picture taken with a phone or tablet, matching the perspective of the picture. The technology developed in the prototype was used for a product configurator for awnings by Winsol – a Belgian company which manufactures products including awnings, windows, and garage doors.

Auckland Castle technology demo

Client: University of York

Date: December 2013

Duration: 8 man-days

In this prototype we implemented the complex bits and pieces for a virtual tour using Augmented Reality, allowing visitors to use a mobile device for the detection of paintings and to peek into the past while looking around with the device.