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Fallen Gods prototype

Date: May 2014 - April 2015

Duration: 132 man-days

In 5 iterations we built the features required to express the unique team play aspect for this MOBA concept. The prototype features various character classes, weapons, skills, and real-time multiplayer in 8 vs 8 sessions.

Incarnate prototype

Client: Skeleton Hand

Date: March 2014

Duration: 19 man-days

A tactical strategy board game combined with a competitive card game including characters with battlefield augmentation abilities. Prototyped in two iterations, the prototype included 12 out of the concept’s 100+ unique cards, a dynamic music creation system, and was used by our client for pitching at the Game Developers Conference.

Screenshot from one of the artwork experiments for the Zodiac prototype.

Zodiac Orcanon Odyssey

Client: Kobojo

Date: Oct - Dec 2013

Duration: 81 man-days

For this social JRPG project, we were hired by Kobojo to lead the programming of the vertical slice prototype. The goal for this polished prototype was to give an impression of the final gameplay and art style, while restricting the content to a single level of the game. Three prototype iterations were developed in tight collaboration with Kobojo’s team.

The Device prototype

Client: Dwarven Designs

Date: June 2013

Duration: 38 man-days

Prototype for a dungeon based, up to 9 players co-op multiplayer RPG where any player can create a dungeon as a challenge for the other players.