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RC Helicopter Controller Support

Client: Mission Critical Studios

Date: Jan - Feb 2013

Duration: 3 man-days

A technical Proof of Concept for a small infrared-controlled helicopter. We supported our client in the development of a smartphone application that lets you control this helicopter through an infrared-transmitter plugged in to your headphone jack. The source code we contributed to was eventually used in an app for the Air Hogs Heli Replay by Spin Master.

Crab Cakes Rescue prototype

Client: Mission Critical Studios

Date: December 2012

Duration: 7 man-days

Prototyping a puzzle platformer game in Unity3D – creating a meticulous copy of the original gameplay (originally in a different game engine) and making the game mechanics consistent across 100+ levels.

Card based puzzle game

Client: Cartamundi

Date: November 2012

Duration: 17 man-days

Brainstorm, concept and prototyping for a game in which printed playing cards can be used on the iPad’s screen to introduce animals into the game world and solve puzzles.

Two mini-game prototypes

Client: Stardoll

Date: June 2012

Duration: 4 man-days

While the Stardoll team was in production of a mobile game we brainstormed and created two mini-game prototypes for them – which helped them to select the most interesting concept for their game.

Fireworks game prototype

Client: FlowFinger

Date: May 2012

Duration: 18 man-days

This concept is all about detonating fireworks and scoring combos. Our work included game design and three prototype iterations for this upcoming iOS puzzle game.

Undisclosed physics based puzzle game prototype

Client: APGO Limited HK

Date: March 2012

Duration: 9 man-days

Prototype consisting of the core gameplay mechanics and the more complex-to-program parts, allowing the client to evolve it further into a full game, ready for release on iOS and Android.

2 Undisclosed skill-based game prototypes

Client: Contessa

Date: September 2011

Duration: 5 man-days

Air Support

Client: Thumbs Up Games

Date: June 2011

Duration: 7 man-days

In this physics based game concept based on circuit theory, you have to revive suffocating people by controlling a ventilation system.

Food Flick prototype

Client: Thumbs Up Games

Date: June 2011

Duration: 2 man-days

Feed and evolve animals by flicking food at them coming from a conveyor belt. After discovering that this core concept was exactly the same as in Zoo Toss, the development originally estimated 4 man-days was halted.

Undisclosed 3D real-time strategy game

Client: Games Foundation

Date: April 2011

Duration: 6 man-days