Prototype for a product configurator for a manufacturer of high end furniture, which helped our client to close an important deal.
Furniture configurator prototype
Date: April 2014
Duration: 4 man-days
Date: April 2014
Duration: 4 man-days
Prototype for a product configurator for a manufacturer of high end furniture, which helped our client to close an important deal.
Client: Sky Surgery
Date: May 2013 - March 2014
Duration: 74 man-days
Prototype for a custom-built physics simulation used to assist surgeons performing live robotic laparoscopic surgery. We provided technical descriptions and drawings to allow our client to file for a patent.
Client: University of York
Date: December 2013
Duration: 8 man-days
In this prototype we implemented the complex bits and pieces for a virtual tour using Augmented Reality, allowing visitors to use a mobile device for the detection of paintings and to peek into the past while looking around with the device.
Client: Lighthaus
Date: Aug - Oct 2013
Duration: 7 man-days
Prototype for a browser-based experience in which the user learns about the Placenta Accreta condition, in which the placenta is abnormally attached to the uterus. The user can zoom in/out, look around, and open and close various informational panels in which they can learn at their own pace about the condition. The final result developed by our client was published in the fall 2013 edition of the Stanford Medicine online magazine.
Client: Kinection
Date: July 2011 - June 2013
Client: Class Compete
Date: October 2012 – April 2013
Duration: 33 man-days
Game using Temple Run mechanics, aimed at testing knowledge learnt at school or during training. With asynchronous multiplayer for the competitive aspect, and featuring 3D environments and avatars. Explored and fleshed out the gameplay in 4 prototype iterations.
Client: ResQ Medical
Date: April 2013
Duration: 6 man-days
With this prototype, implemented in two iterations, we investigated the technical feasibility of a time-monitoring application for surgeons. Based on geofences (GPS technology), this would be effortless for the surgeons.
Client: Destrier Studios
Date: January 2013
Duration: 13 man-days
Inspired by grand strategy games like Crusader Kings, this serious game prototype aimed to provide a compelling overview of a large business, including its employees and their key performance indicators (KPIs).
Client: Dacaam
Date: October 2012
Duration: 11 man-days
Entertaining quiz about the 2012 US elections, conveying the message that elections are about more than a vote on a single political issue.
Client: Yale University School of Medicine, Child Study Center
Date: April 2012
Duration: 7 man-days
A motion controlled game prototype with Kinect used for an unannounced behavioral study among children. The prototype generates output data suitable for statistical analysis.
Client: the Cronos Group
Date: March 2012
Duration: 10 man-days
Prototype for a serious game consisting of a game world and several mini game concepts – aimed at providing the Belgian primary school curriculum in a playful way.
Client: Kinection
Date: October 2011
A prototype consisting of several games, each with short questions, testing foreign language skills: quick listening, understanding, and memory.
Client: Kinection
Date: October 2011
Duration: 9 man-days
HTML5 conversion of the Concentration Cafe prototype – which was a 2D Unity prototype. This helped the client to make a choice between HTML5 and Unity3D.
Client: Kinection
Date: September 2011
Prototyping to find out how slots game mechanics can be used for language learning – using the slot machine’s reel sounds to match a picture.
Client: Kinection
Date: August 2011
Language learning game prototype for a game of concentration / memory with opponent AI and speech (naming the words, and commenting on each other and on the player).