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Furniture configurator prototype

Date: April 2014

Duration: 4 man-days

Tagged ,

Prototype for a product configurator for a manufacturer of high end furniture, which helped our client to close an important deal.

Auckland Castle technology demo

Client: University of York

Date: December 2013

Duration: 8 man-days

In this prototype we implemented the complex bits and pieces for a virtual tour using Augmented Reality, allowing visitors to use a mobile device for the detection of paintings and to peek into the past while looking around with the device.

Lighthaus logo

The Rise of Placenta Accreta

Client: Lighthaus

Date: Aug - Oct 2013

Duration: 7 man-days

Prototype for a browser-based experience in which the user learns about the Placenta Accreta condition, in which the placenta is abnormally attached to the uterus. The user can zoom in/out, look around, and open and close various informational panels in which they can learn at their own pace about the condition. The final result developed by our client was published in the fall 2013 edition of the Stanford Medicine online magazine.

Educational running game

Client: Class Compete

Date: October 2012 – April 2013

Duration: 33 man-days

Game using Temple Run mechanics, aimed at testing knowledge learnt at school or during training. With asynchronous multiplayer for the competitive aspect, and featuring 3D environments and avatars. Explored and fleshed out the gameplay in 4 prototype iterations.

ResQ prototype

Client: ResQ Medical

Date: April 2013

Duration: 6 man-days

Tagged , ,

With this prototype, implemented in two iterations, we investigated the technical feasibility of a time-monitoring application for surgeons. Based on geofences (GPS technology), this would be effortless for the surgeons.

Business Tracker prototype

Client: Destrier Studios

Date: January 2013

Duration: 13 man-days

Inspired by grand strategy games like Crusader Kings, this serious game prototype aimed to provide a compelling overview of a large business, including its employees and their key performance indicators (KPIs).

Kick the Candidate

Client: Dacaam

Date: October 2012

Duration: 11 man-days

Entertaining quiz about the 2012 US elections, conveying the message that elections are about more than a vote on a single political issue.

YIKES

Client: Yale University School of Medicine, Child Study Center

Date: April 2012

Duration: 7 man-days

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A motion controlled game prototype with Kinect used for an unannounced behavioral study among children. The prototype generates output data suitable for statistical analysis.

Primary school educational game prototype

Client: the Cronos Group

Date: March 2012

Duration: 10 man-days

Prototype for a serious game consisting of a game world and several mini game concepts – aimed at providing the Belgian primary school curriculum in a playful way.

QuickGames

Client: Kinection

Date: October 2011

A prototype consisting of several games, each with short questions, testing foreign language skills: quick listening, understanding, and memory.

Concentration Cafe HTML5 port

Client: Kinection

Date: October 2011

Duration: 9 man-days

HTML5 conversion of the Concentration Cafe prototype – which was a 2D Unity prototype. This helped the client to make a choice between HTML5 and Unity3D.

Vocab Slots

Client: Kinection

Date: September 2011

Prototyping to find out how slots game mechanics can be used for language learning – using the slot machine’s reel sounds to match a picture.

Concentration Cafe prototype

Client: Kinection

Date: August 2011

Language learning game prototype for a game of concentration / memory with opponent AI and speech (naming the words, and commenting on each other and on the player).