We decided to sit down with Dr. Lebowitz to hear more about how the YIKES prototype is being used in research today around the world.
Author Archives: Jordan Lipton
This is what Programmers do During Lunch
At our Belgian office, you won’t see members of our team partaking in a dull and lifeless lunch break. An inside view in what makes game prototyping programmers happy during lunch time.
smokeSCREEN VR Update With play4REAL Lab
Excited to share an update on smokeSCREEN VR with a guest post on the website of the play4REAL Lab!
Game Developers Conference 2018 Highlights
The biggest gathering of game developers took place last week in San Francisco. A report from the trenches.
Teaching Calculus with a Game
Do you think learning calculus can only be tedious? Take a look at the gameplay video of Cartes – and think again!
[Press Release] First Multiplayer Game for HoloLens on Microsoft Store
We just released Buggy Blasters, a game prototype to be played in augmented reality using the Microsoft HoloLens – making it the first multiplayer game for HoloLens on the Microsoft Store…
Buggy Blasters – The Making of a Multiplayer HoloLens Game Prototype
In this video post, Bernard tells the story of how we ended up creating the first multiplayer game (prototype) on the Windows Store for HoloLens: Buggy Blasters.