At PreviewLabs we’re always exploring new technologies to prototype for our clients. Wouter Standaert, an engineering student at the University of Ghent, joined us for his internship to experiment with artificial intelligence and new uses of augmented reality.
Internships
Famine Ties: Conceptualization of a Card Game about the Irish Famine
Famine Ties: Conceptualization of a Card Game about the Irish Famine
Famine Ties – the story of the not so Great Irish Hunger, and of how we defined requirements, brainstormed, and selected an interesting card game with interaction between a character during the famine and her modern-day descendant.
Internship Research: Indoor Location Tracking
Internship Research: Indoor Location Tracking
Martin Vogl, intern at PreviewLabs, details on his experiments with indoor location tracking, employing marker-based augmented reality.
Prototyping Racing Games: Road/Path Tool vs EasyRoads3D
Prototyping Racing Games: Road/Path Tool vs EasyRoads3D
A good racing game flies or falls with the quality of the race tracks. Crafting those manually takes a lot of time. Time you don’t have when you’re rapidly developing a prototype, so we’ve taken a look at some tools to help us create fun race courses on a very short notice.
Indoor Positioning: Recreating a Smartphone’s 3D Path
Indoor Positioning: Recreating a Smartphone’s 3D Path
We tried to figure out if it’s possible to reconstruct a smartphone’s three-dimensional path using only accelerometer and gyroscope data. This could be used for instance to draw a race track in a room by walking around, while waving your phone as a brush to draw the track.
Technology Research 2013
Technology Research 2013
For PreviewLabs, keeping up with new technologies is of the utmost importance. Balancing the actual prototyping with doing research isn’t always easy, so we put our intern Peter on the job. Here are some topics he will look into so we can build better prototypes for a wider array of platforms.
Using Iggy for Flash Animation in Unity3D
Using Iggy for Flash Animation in Unity3D
Recently, we have been looking into technologies that allow integration of Flash animations in Unity3D prototypes and games. This seems to be very useful to create complex 2D animations in Flash, and play them in Unity.
Dartboard AR Prototype Video
Dartboard AR Prototype Video
What to do when you want to play a quick game of darts but there’s no dartboard in sight? You whip out your smartphone and use the digital dartboard prototype that’s brought to you by the combined power of PreviewLabs and augmented reality of course. Video inside!
Ürban Pad
Ürban Pad
We’re constantly on the lookout for new ways of quickly building environments to use in our prototypes. Ürban Pad prides itself on being one of the fastest ways to rapidly create a 3D city. Let’s find out if reality can match their claims.
GameSalad
GameSalad
PreviewLabs houses a team of proficient programmers. But wouldn’t we be able to prototype even faster when we had no use for code whatsoever? To answer that question, we took a look at GameSalad, a game engine for people with no prior programming knowledge.
Unity and PlayMaker: The best of both worlds
Unity and PlayMaker: The best of both worlds
In a previous post we talked about the severe limitations of Playmaker but since we’re quite charmed with the possibilities of the technology, we devised a workaround approach that enables us to profit from the best aspects of both Unity3D and Playmaker.
Research: PlayMaker
Research: PlayMaker
To state that there are a lot of plug-ins available for Unity3D would be quite the understatement. As is to be expected, not everything is useful to a prototyping company so we do a lot of research to look for the stuff that’s right up our alley. On today’s menu: Playmaker.
Technology Research
Technology Research
As a company specialized in rapid game prototyping, we decide on a per-project basis which technology is most suitable. To expand our possibilities, we will be researching a number of engines and middleware solutions, after which we’ll report the conclusion in separate blog posts.