For the first time, we published six brainstorm reports. Guess how many… one?… two?…, three? no, SIX! Six brainstorm reports for the price of zero.
Our intern Daniel Little took a few steps in the realm of audio games for the blind and visually impaired and compiled this overview…
Discover more about the role of rapid prototyping in the game development process, and how it can help you pitch game ideas – with this episode of the Playmakers Podcast.
About to do some brainstorming? Make sure to take a page from our book and review these 6 lessons we learned over the years.
Watch YouTubers react to the rowing physics in VR game Journey For Elysium.
Interested in how physics work in video games and prototypes? We presented about it at NYU.
If we had a Frequently Asked Questions section on our website, the questions “Do you also do the development after prototyping?“ and “How far should we take the prototyping process?“ would be high on the list…
Do you think learning calculus can only be tedious? Take a look at the gameplay video of Cartes – and think again!
Making games in 48 hours is hard. But what can you do to increase your chances of success? How can you prepare yourself for a game programming competition, such as the Global Game Jam, which takes place this weekend?
Many developers will tell you putting your game out in the wild is really scary. While the blunt feedback of random people can be relentless and soul crushing, it might impact your game for the better. Read on to find how to get useful feedback from play tests, both during prototyping and in full development.
Character creation isn’t always the most thrilling part of a videogame. For the strategic card game Incarnate we wanted to put a unique spin on it by adding a dynamic soundtrack that adapts on the fly when you select different components to assemble your character.
What happens at PreviewLabs is pure sorcery and it’s not often we let our readers in on the magic we concoct behind closed doors. But since we’re feeling generous, we just released all documentation on the Siegebreaker prototype. There’s even a playable build!
Siegebreaker, the tower defense game by Crazy Monkey Studios we prototyped for, has been out for a couple of weeks now and the fine gentlemen at CMS are cool with us talking about the different steps we took and problems we faced while building their prototype.
It’s impossible to estimate how useful a certain technology will be to us without first exploring the technological boundaries. We spent the last few weeks stretching augmented reality to its limit in order to assess the possibilities the tech offers. Here’s some things we found out.
A recent trend in game development is augmented reality. In AR games, the real world is blended with a virtual world. This certainly is something that sounds very cool and triggers imagination. However, until now there hasn’t been a breakthrough, as the first mainstream AR game still needs to be developed.